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1942: Joint Strike Trial [NPUB90104]
#1
Game needs sre and spursjq LLE modules, that way no spurseventflagwait error is triggered. Openg renderer, sound plays. Fresh build.


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.zip   RPCS3.zip (Size: 41.41 KB / Downloads: 166)
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#2
Dx12 or opengl?
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#3
With Ogl i see still only hud
some errors like write_vertex_array_data_to_buffer



Log:


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.zip   RPCS3.zip (Size: 42.29 KB / Downloads: 146)
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#4
Now full picture in game with improved opengl


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#5
Nah, this stupid short trial can be considered playable, even with new LLVM and SPUJIT. I repeat first stage all over again. Only two/three small planes textures missing, probably temporarily. The one version works just before shaders WIP.

I will look for full version, i always liked plane fighters genre.
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#6
(06-28-2016, 09:22 PM)ps0ne Wrote: Nah, this stupid short trial can be considered playable, even with new LLVM and SPUJIT. I repeat first stage all over again. Only two/three small planes textures missing, probably temporarily. The one version works just before shaders WIP.

I will look for full version, i always liked plane fighters genre.

I tested with latest build .If uses SPUJIT, it seems to be freeze from time to time .Can you try the latest build to see if it is the case?

[raven02]
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#7
I cannot test it, i see black noise as background. There is only HUD visible. There is issue on github. I posted info there.

I never experienced freezes in game. There is always one freeze before loading first stage, at background music change. Probably game use some audio function that take so much amount of time to change audio track.
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#8
Playable, same as the other versions of the game.


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.rar   RPCS3JointStrikeTrial.rar (Size: 642.1 KB / Downloads: 148)
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