Mega Man 9 [NPUB30036]
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This game displays a black screen and 60fps
03-08-2014, 12:14 AM
Can you see a better texture in the RSX debugger?
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
03-08-2014, 12:16 AM
mm...Red pixels see at you!...
03-04-2016, 04:10 PM
Duplicate with
http://www.emunewz.net/forum/showthread.php?tid=153565 (Last I tested this it had the game invalid map<K, T> key error error thing [changing the PARAM.SFO to the one of another game that works bypasses that error]) https://github.com/RPCS3/rpcs3/issues/1468
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
03-04-2016, 04:37 PM
Merged.
08-02-2017, 06:45 AM
(This post was last modified: 08-02-2017, 06:45 AM by Aeternal600.)
Game tested using rpcs3-v0.0.3-2017-07-27-02845f54_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings:
PPU decoder: Recompiler (LLVM) SPU decoder: Recompiler (ASMJIT) Load liblv2.sprx only GPU settings: OpenGL; Vulkan @ 1280x720 w/ VSync, Frame limit set to 60 Audio settings: XAudio2 Input/Output: DualShock 4 With both Vulkan and OpenGL, RPCS3 delivers almost flawless emulation! The game runs at a locked 60 fps with no apparent visual glitches. My only nitpick would be that, for whatever reason, the background music sometimes cracks a bit when using Vulkan. With OpenGL, it doesn't do that. Can be moved to Playable
08-02-2017, 11:44 AM
Moving to playable.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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