(03-19-2016, 10:15 AM)big200 Wrote: that proplem is becaus te emulator do not rename the file correctly if the game do not use the standart.
go in dev_hdd0/game/
and change BLES01807 to BLES01807_install
on the ps3 ther is a 2 foulder BLES01807 with not files in USRDIR but the same like BLES01807_install
that is how the ps3 renames it after the install.
dont know why the emu dont chanch it correctly.
happens in much games, hoppe the developer change that in the future.
and copy the param.sfo frome the ps3 into the 2 foulders coulld help
03-19-2016, 07:25 PM (This post was last modified: 03-20-2016, 01:51 PM by big200.)
hm could it be a sync problem betwen the PrimaryCellSpursKernel,
becaus by my tests i have seen that a random PrimaryCellSpursKernel will know the funtion and the other 4 will not find the funtion.
ok that neds a dev
edit 1
i dont see any reason for the emulator to use the exeption part for GETLLAR
shoulden´t it us C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:409 ?
I think that it doesn't run on PPU fast but it does open the GSFrame window on PPU precise. Please try testing as I might be wrong.
It was mentioned on github https://github.com/RPCS3/rpcs3/issues/1480 yesterday
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04-17-2016, 05:54 PM (This post was last modified: 04-17-2016, 06:13 PM by supergatto.)
It was working before, but now it show
Code:
{PPU[0x85] Thread ([RAGE] netThreadPool 1) [0x00a40ed4]} class std::runtime_error thrown: MFVSCR
(in file C:\rpcs3\rpcs3\Emu\Cell\PPUInterpreter.cpp:93)
I tried precise and fast, and show same error, it doesn't happen before, and another issue is that doesn't show any GSFrame window's. Watch my old log, and compare it with big200