Screen:
LLE modules loaded:
- cellSre
- CellSpursJq
Log:
RPCS3.zip (Size: 68.44 KB / Downloads: 200)
LLE modules loaded:
- cellSre
- CellSpursJq
Log:
RPCS3.zip (Size: 68.44 KB / Downloads: 200)
Beyond: Two Souls [BCES01122]
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Screen:
LLE modules loaded: - cellSre - CellSpursJq Log: RPCS3.zip (Size: 68.44 KB / Downloads: 200)
05-01-2016, 10:26 AM
(This post was last modified: 05-01-2016, 10:27 AM by supergatto.)
New fatal errors:
Code: {PPU[0x8f] Thread (PSTouchService) [0x00d63c10]} class fmt::exception thrown: Unknown/illegal socket error: 10048 RPCS3.zip (Size: 31.05 KB / Downloads: 173) @tambre this error happen after sys_net fix.
05-01-2016, 10:50 AM
(05-01-2016, 10:26 AM)supergatto Wrote: New fatal errors: As per the submission guidelines: Quote:Only post results with the latest official build. That is from a PR, but not the latest master build.
05-01-2016, 11:38 AM
(This post was last modified: 05-01-2016, 11:43 AM by supergatto.)
LLe Modules loaded:
-CellJpgDec -CellSre -CellSpursJq Sorry, i forgot to update with latest version. Here log: RPCS3.zip (Size: 47.27 KB / Downloads: 182) @tambre i have a question for you. In this game there are 3 unimplemented function: Code: ·U {PPU[0x4] Thread (main_thread) [0x0131563c]} HLE TODO: Unimplemented syscall sys_spu_thread_group_set_cooperative_victims -> CELL_OK
05-01-2016, 12:49 PM
"Unsupported SPU Thread options (0x2)" is irrelevant, because we don't emulate the OS.
"sys_spu_thread_group_set_cooperative_victims" no idea what it does, but it's very likely it won't matter. It also sounds... violent. "sys_gpio_get" I'm pretty sure that's more or less for debugging. Not quite sure. It's highly unlikely that it's going to work by simply implementing those ones.
03-13-2017, 09:59 PM
(05-01-2016, 12:49 PM)tambre Wrote: "Unsupported SPU Thread options (0x2)" is irrelevant, because we don't emulate the OS. Looks like the "sys_spu_thread_group_set_cooperative_victims" is related to the application's threads - maybe it manages the killing mechanism of thread groups (that's why the word "victims" may be present). The "sys_gpio_get" look like a mechanism messing with the GPIO of the console - LEDs, preferrably, as I don't remember anything connected to the console via GPIO besides the LEDs. Maybe it gets it's status? But anyways, I've looked only to the names. |
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