Some good and bad news.
Good news: The game initializes really well now, creates ~500 mutexes, loads 4 textures, several threads, audio, you name it.
Bad news: Doesn't display anything, not even a frame rate. Just a white gsframe. This is maybe because a few strange commands such as cellVideoOutGetScreenSize and the usual gcm stuff if we are lucky though. Considering how insanely much stuff it loads for like 2 minutes I am positive it would display loading screens and logos during this time if it could.
Eventually seems to end with [E : Fragment Shader Decompiler Thread]: Unknown opcode 0x2f (inst 0)
The curious can take a look at the massive log.
http://pastebin.com/TxDVzaB0
Good news: The game initializes really well now, creates ~500 mutexes, loads 4 textures, several threads, audio, you name it.
Bad news: Doesn't display anything, not even a frame rate. Just a white gsframe. This is maybe because a few strange commands such as cellVideoOutGetScreenSize and the usual gcm stuff if we are lucky though. Considering how insanely much stuff it loads for like 2 minutes I am positive it would display loading screens and logos during this time if it could.
Eventually seems to end with [E : Fragment Shader Decompiler Thread]: Unknown opcode 0x2f (inst 0)
The curious can take a look at the massive log.
http://pastebin.com/TxDVzaB0
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)