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Game shows blackscreen with DX12\OGL\Vulkan, DX12 and Vulkan has Vertex Shader error, on OGL didn't expected much more since its still WIP, with Null renderer it can boot (i can hear SEGA LOGO)
https://github.com/RPCS3/rpcs3/issues/1850
logs (vulkan + DX12):
https://www.dropbox.com/s/cgmbuymbmid1mf...r.zip?dl=0
OGL:
https://www.dropbox.com/s/wfl3mrv2a5mh88...3.zip?dl=0
PC: i5-4690K | RX 480 | 16GB RAM
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Game can boot since
https://github.com/RPCS3/rpcs3/commit/86...e5e05a51bd , it will be able to go ingame once
https://github.com/RPCS3/rpcs3/pull/2140 this is merged.
It has some graphical issues, and sometimes randomly hangs\corrupts savegame, so this can be moved to Half Playable.
PS.: This game needs a working savegame (otherwise it would need a connected PSP just like the first game)
PC: i5-4690K | RX 480 | 16GB RAM
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Getting:
F {rsx::thread} class std::runtime_error thrown: Unknown vertex base type 0
(in file C:\rpcs3\rpcs3\Emu\RSX\gcm_enums.cpp:16)
when trying to play any song with the latest (pcs3-ReleaseLLVM-0b080aee) release.
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Re-read what i wrote. (this needs to be merged for it to work
https://github.com/RPCS3/rpcs3/pull/2140 )
PC: i5-4690K | RX 480 | 16GB RAM
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It is the same Log of the DT Extend, I tried both and they work perfectly
Attached Files
RPCS3.log.rar (Size: 252.25 KB / Downloads: 166)
Processor: Intel Core i5 4590 3.3Ghz
Graphic Card: Gigabyte Gtx 1060 3Gb Gddr5
Memory Ram: 8Gb Kingston HyperX Fury 1866Mhz
Operating System: Windows 10 Pro 64Bits