This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Ootake v2.41 Released
#1
PC Engine (TurboGrafx 16) emulator

Changes :
- The entire volume balance has been adjusted.
- The speed and timing were brought close to the movement of a real machine.
In the start demo of "City Hunter", the problem that the lower side of the
screen has fallen into disorder by one frame (generated by v2.40) was
solved. I think that the timing has approached a real machine in even
other games.
- "Force V-Sync (All Hz)" was added to "Setting->Screen" menu. When the
check is put in here, the V-Sync setting is permitted regardless of the PC
display environment. Use it with an old video card etc.
- Additionally, a detailed part has been improved and corrected.
+ The execution file for "Windows 98/Me" was opened to the public. The
operation test is not done. Please see "Readme98.txt" in the ZIP file
about details and notes, etc.
http://www.ouma.jp/file/Ootake241-for98.zip

* The happiness of the game is the world human race commonness. It longs for
peace.
* I think that it cannot do improvement & correction of the above-mentioned
if there are many neither operation report nor defect report. Thank you
really for you who reported.

http://www.ouma.jp/ootake/
[Image: 1913820.png]
Reply


Forum Jump:


Users browsing this thread: 3 Guest(s)