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10-09-2016, 04:41 PM
So this is what RPCS3 says when i try to boot metal slug 3 with the recompilers, first off i should say that the game boots perfectly fine using the interpreters both precise and fast, and runs around 35-45fps which is pretty good i think. AFAIK my CPU shouldnt have any issues with SSSE3
Every time i see some one playing a game at close to full speed or full speed, they are using at least 1 recompiler. if anyone could help me out that would be awesome.
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Fatal error
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Unhandled Win32 exception 0xC000001D.
Exception address: 0000000010070d87.
Instruction address: 0000000010070d87.
Function address: 0000000010070d20 (base+0x70d20).
RPCS3 image base: 0000000000010000.
Illegal instruction exception occured.
Note that your CPU must support SSSE3 extension.
HOW TO REPORT ERRORS: Check the FAQ, README, other sources.
Please, don't send incorrect reports. Thanks for understanding.
Press (Ctrl+C) to copy this message.
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OK
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It isn't a CPU issue.
That happens because the recompiler is missing some instructions and can't run complex games yet.
In those cases, stick to the Interpreters.
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(10-11-2016, 04:07 PM)Annie Wrote: It isn't a CPU issue.
That happens because the recompiler is missing some instructions and can't run complex games yet.
In those cases, stick to the Interpreters.
Ok i understand what you are saying.
The reason why i was curious in the first place is because i found a video on YouTube of some one playing the same game.
They had the same RPCS3 build, and were using both the recompilers.
The game booted fine with no issues, so that's why i thought the problem was with my system.
https://www.youtube.com/watch?v=RBL4d8FAtXQ - video incase you want to check it out
Thanks for replying.
Curious to see how Rpcs3 develops from here.
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That's interesting. Are you running the same game (NPEB02252) or another variant of the game?
If you have any log, post it please.
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(10-11-2016, 04:07 PM)Annie Wrote: It isn't a CPU issue.
That happens because the recompiler is missing some instructions and can't run complex games yet.
In those cases, stick to the Interpreters.
Again, this 100% isn't true, Skylake doesn't work because the way LLVM is implemented, it doesn't "know" Skylake CPUs.
With changing a line, its possible to make LLVM run on Skylake
https://github.com/RPCS3/rpcs3/issues/21...-251963919 (and note, below this comment where guy confirms LLVM working, the broken sound isn't from that change, thats because that game has some kinda threading issue)
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My bad, I thought that had been fixed already. Can someone open a PR to fix that? I also have Skylake.
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(10-11-2016, 04:51 PM)Annie Wrote: That's interesting. Are you running the same game (NPEB02252) or another variant of the game?
If you have any log, post it please.
Wasnt sure if you still wanted the log or not, but here it is anyway.
The game is the same version afaik.
what is it that i would do to help with this issue?
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Seems like it's an issue on the Recompiler with recognizing the Skylake CPUs as having SSSE3 as described by Nezarn above.
We just have to wait for someone to make a PR that fixes it.
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@Trinn Senn
Can you try this build after it finishes building?
https://ci.appveyor.com/project/Nezarn/r.../artifacts
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@Nezarn
I tried the build you posted.
The game Metal slug booted first time with both SPU and PPU recompilers being used.
While i was at it i booted The awakened fate ultimatum or (BLUS31500) aswell.
Which also booted using the recompilers with no errors.
My Rig: Intel i5 6600K / GTX 770 2gb / 16gb ram
I WANNA HELP TOO
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