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Shin Megami Tensei: Persona 3 Portable - ULUS10512
r2313

Fully playable


Attached Files Thumbnail(s)
               
[Image: 1388267.png]
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@moderator: could you move this thread to playable?

Thanks!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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The best configuration

Video

- Use Shader
- Use Geometry shader for 2D Rendering
- Enable Ge saving Screen to textures instead of memory.
- Enable decoding of indexed textures
- Enable Dinamic shader generation


Not Recomended Options

- Only Ge Black screen on Pmf files but work sound.
- Vertex cache In the Cutsceenes/Batlles because some small glitches but small speed up.
[Image: 1388267.png]
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Running r2308 on MacBook Pro, but no luck.
I am wondering if it's because I don't have SonicStage installed?
(Well, there is no mac version for SonicStage anyway)
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Fhe game works fine for me until I meet fuuka, then jpcsp completely closes without an error message appearing, does anyone know why?
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(11-06-2011, 03:32 PM)123 Wrote: Fhe game works fine for me until I meet fuuka, then jpcsp completely closes without an error message appearing, does anyone know why?

It would be helpful if you showed us the error message.
Funny thing, I spend more time on the forum instead of on emulators Tongue

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Here it is, do you need the rest of it the message?

#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x52d62238, pid=4964, tid=5244
#
# JRE version: 6.0_29-b11
# Java VM: Java HotSpot™ Client VM (20.4-b02 mixed mode windows-x86 )
# Problematic frame:
# C [ig4icd32.dll+0x622238]
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ig4icd32.dll is the OpenGL driver for Intel graphics which is not really supported by JPCSP. JPCSP works best with Nvidia graphics card, and also supports AMD/ATI but with some glitches here and there. With Intel graphics, JPCSP will just crash here and there due to poor OpenGL feature support and Intel drivers.
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(11-07-2011, 03:49 AM)Itaru Wrote: ig4icd32.dll is the OpenGL driver for Intel graphics which is not really supported by JPCSP. JPCSP works best with Nvidia graphics card, and also supports AMD/ATI but with some glitches here and there. With Intel graphics, JPCSP will just crash here and there due to poor OpenGL feature support and Intel drivers.

so there is no way to fix it? it never crashed before and its always at the same part of the scene
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I doubt the developers are interested in officially supporting Intel graphics since they already have their coding hands full with supporting Nvidia and AMD cards. Maybe if you give them lots of money to support Intel graphics, they will consider it. Big Grin
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