11-05-2016, 11:50 AM (This post was last modified: 11-05-2016, 11:50 AM by ssshadow.)
It should be working with DX12 and Vulkan and the recompiler. Make sure to use the exact same LLE modules as I have. And the opening video hangs for me too, but you can just skip it by pressing X. Post the full log file if it doesn't work.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
(11-05-2016, 12:03 PM)Jhon1234 Wrote: can't use recompiler for this game. game crashes.
Game runs 10fps in game, too slow play.
When we will see proper recompiler That works for new intel I7 cpus?
But your CPU is a I7 4770k, generation Haswell. That is working. You do know that it takes 5 minutes for the recompiler to compile right? It may appear like the emulator has stopped working but just wait.
And again, post the full log file.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
11-05-2016, 05:42 PM (This post was last modified: 11-05-2016, 07:02 PM by Jhon1234.)
(11-05-2016, 03:27 PM)ssshadow Wrote:
(11-05-2016, 12:03 PM)Jhon1234 Wrote: can't use recompiler for this game. game crashes.
Game runs 10fps in game, too slow play.
When we will see proper recompiler That works for new intel I7 cpus?
But your CPU is a I7 4770k, generation Haswell. That is working. You do know that it takes 5 minutes for the recompiler to compile right? It may appear like the emulator has stopped working but just wait.
And again, post the full log file.
(11-05-2016, 12:03 PM)Jhon1234 Wrote: can't use recompiler for this game. game crashes.
Game runs 10fps in game, too slow play.
When we will see proper recompiler That works for new intel I7 cpus?
But your CPU is a I7 4770k, generation Haswell. That is working. You do know that it takes 5 minutes for the recompiler to compile right? It may appear like the emulator has stopped working but just wait.
And again, post the full log file.
Upload you Log Here :
PC spec:
Windows 10 PRO X64 Insider 16.232
Amd Ryzen 1700X @3.8 ghz
MSI Core Frozr L
16 go Corsair Vengeance LPX PC4-25600 (3200MHz)
MSI GTX 1080 Gaming X 8G
MSI X370 Gaming Pro Carbon
500 Go SSD Samsung 960 EVO M.2
12-19-2016, 02:33 AM (This post was last modified: 12-19-2016, 02:36 AM by Neo Cyrus.)
Well I copied the first post and mine crashes after a few logos. Log attached.
I've tried everything including the LLVM recompiler which took seemingly forever to load. The log is from the last two attempts including the LLVM recompiler, I wiped it one point because it was getting enormous, which has me wondering, is there any way to disable the logging? My log easily becomes hundreds of MB.
12-19-2016, 12:58 PM (This post was last modified: 12-19-2016, 01:06 PM by ssshadow.)
(12-19-2016, 02:33 AM)Neo Cyrus Wrote: Well I copied the first post and mine crashes after a few logos. Log attached.
I've tried everything including the LLVM recompiler which took seemingly forever to load. The log is from the last two attempts including the LLVM recompiler, I wiped it one point because it was getting enormous, which has me wondering, is there any way to disable the logging? My log easily becomes hundreds of MB.
12-20-2016, 12:39 AM (This post was last modified: 12-20-2016, 12:39 AM by Neo Cyrus.)
(12-19-2016, 12:58 PM)ssshadow Wrote: Does it crash on the Dolby logo after the Criware logo? It does for me too actually, but you can skip it, spam the start or maybe X button.
I will update the OP with this information.
You can't disable logging, but the LLVM log should stop growing in size when the game has started, and rpcs3.log will only grow very slowly.
It crashes after the Criware logo. No matter what I spammed I couldn't skip anything. I now realize it isn't recognizing my xinput controller, a Dualshock 4 emulated as a 360 pad with DS4Windows. The other games I have working, Project Diva F and Dragon's Crown, recognize it.
I hate to go off topic but I'm curious about a few things;
1 - Is the resolution settings the same as selecting a resolution in PS3 settings (as in doesn't affect the game's internal resolution unless it's supported) or is it changing the emulator's internal rendering?
2 - Are there any plans to implement saving states in the near future?