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Dragon's Crown [BLUS30767]
#31
Used identical settings and emulator version as user Ripika, but got stuck on character selection with the:
Access violation reading address 0xc
Switched to PPU decoder (precise) and turned off frame limiting and now it works fine. Sound is a bit lagging but video has a really good frame rate.
Fully playable imo
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#32
Frame limit shouldn't matter, just using the precise PPU interpreter should do it.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#33
Hey everyone,

Seem to be getting a strange error when I try to run the game; specifics below-

CPU: i5-4590 @ 3.30 GHz
GPU: Radeon RX 480

LLE:
libfiber.sprx.elf
libl10n.sprx.elf
libresc.sprx.elf
librtc.sprx.elf
libspurs_jq.sprx.elf
libsre.sprx.elf
libsync2.sprx.elf

PPU: Fast
SPU: ASMJIT

The game will seemingly boot up, but before anything loads on the screen, I see the following message in the log in red:

"E {PPU[0x70000010] Thread (FiberFunc) [0x008e8e44]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x18, handle=0x19, statusCb=*0xb34720, arg=*0x282418fc, options=0x1)"

After that, the FPS sits constant at a number around 10 FPS, and nothing else happens. No response from hitting any buttons, either via video or audio. I've tried messing with the PPU and SPU settings, testing the game from several different sources, but I always seem to get this same issue. I attached my log in .rar form; anyone have any ideas?


Thanks,

-bfi


Attached Files
.rar   RPCS3 - Copy.rar (Size: 115.97 KB / Downloads: 168)
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#34
Try to LLE:
libfont, libfontFT, libfreetype, libfreetypeTT
And maybe also: libaudio
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#35
Wanted to chime in that I am also having the black screen issue: Loads a black screen, drops the fps low, and then no inputs or outputs.

I get exactly the same error code as above
E {PPU[0x70000010] Thread (FiberFunc) [0x008e8e44]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x18, handle=0x19, statusCb=*0xb34720, arg=*0x282418fc, options=0x1)

The steps I follow:
Download emulator
Download a database of LLE
Activate:
libfiber.prx
libl10n.prx
libresc.prx
librtc.prx.elf
libspurs_jq.prx
libsre.prx
libsync2.prx
Load game

Are there any obvious steps we are missing?


At one point I had followed a different list from another site I cannot find now, and had got as far as character select which then froze, but I have since deleted and started over and can only get as far as the black screen
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#36
Trophies are not implemented, that's just indicating what values the game is trying to pass to that function, not a game breaking error.
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
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#37
(12-19-2016, 12:33 PM)Spiku Wrote: Are there any obvious steps we are missing?

Yes, attaching the log file.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#38
I don't think any sort of brute forcing is going to to get Dragon's Crown running at 60 fps, at least not with the settings we're using. I tried pushing my Haswell CPU to it's limits up from 4.3GHz to 4.5GHz and that literally made zero difference, not a half a frame, it's still sitting at around 57 fps. So I doubt even a de-lided Kaby Lake chip at 5GHz can prevent stutters.

Is it even CPU limited? It's impossible to tell from the task manager, those stats are useless, I have no idea how many threads it's even using.
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#39
(12-20-2016, 12:44 AM)Neo Cyrus Wrote: I don't think any sort of brute forcing is going to to get Dragon's Crown running at 60 fps, at least not with the settings we're using. I tried pushing my Haswell CPU to it's limits up from 4.3GHz to 4.5GHz and that literally made zero difference, not a half a frame, it's still sitting at around 57 fps. So I doubt even a de-lided Kaby Lake chip at 5GHz can prevent stutters.

Is it even CPU limited? It's impossible to tell from the task manager, those stats are useless, I have no idea how many threads it's even using.

It is probably this and this bug. No one is working on them at the moment.

Maybe frame limit = off helps?

Or here is an idea: open config.yml in notepad++ and set
Code:
Frame limit: 65
Maybe that will compensate? Tongue
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#40
           
.rar   RPCS3.rar (Size: 115.1 KB / Downloads: 155) I don't understand what I'm doing wrong. I'm using the exact same configuration as Ripika, and using the US Disc version of the game, but I just get a black screen and very low FPS, tried using diferent decoders and it's the same. Currently on Windows 8.
Included the log file too
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