01-29-2017, 07:03 AM (This post was last modified: 01-29-2017, 07:04 AM by BlackDaemon.)
Rayduxz,
RPCS3 works with only decrypted savedata. If you want to make saves from PS3 work, then you should decrypt them, and delete PARAM.PFD, emulator not using it. That's, why "PS3 Bruteforce Save Data" says, that it's "Unreadable". Also, when you decrypt ps3 saves, it creates additional "~files_decrypted_by_pfdtool.txt" file, which is used for tool to detect, if save is decrypted. Make sure, that you removed/deleted all not necessary files, otherwise RPCS3 would refuse to load it (i had such experience with GoW: Collection save).
but after a few minutes of recompiling PPU executable, the game just shows a black screen with moving FPS and then this error comes out.
E {PPU[0x1000000] Thread (main_thread) [0x00010240]} 'cellFsStat' failed with 0x8001003a : CELL_ENOTMOUNTED
now the person on youtube used this version which the compatibility site also said to use (RPCS3 LLVM-aef5113d) I've been trying to find that, but I don't think this specific version is even available for download. Any help, please?
I haven't realized the potential of this RPCS3 until I played this game on it. It worked with DirectX12, PPU Interpreter (fast) and SPU Recompiler, selecting the libraries Rain_Kikyou suggested. It worked great exept for the audio that goes glitchy during the songs - when you smash buttons you know.
If you want to take a look I've uploaded the log.
(And btw It would be appreciated if someone would look after this which I'm more interested in.)