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The Last of Us Demo [NPUA70257]
#1
Opens GSFrame and displays:
Code:
E {PPU[0x1000000] Thread (main_thread) [0x00e55800]} cellGcmSys: cellGcmMapEaIoAddress: CELL_GCM_ERROR_FAILURE
F {PPU[0x1000000] Thread (main_thread) [0x00922a40]} class std::runtime_error thrown: Trap!
(in file C:\rpcs3\rpcs3\Emu\Cell\PPUInterpreter.cpp:2190)

Tested in 47b4c64.

Core

PPU: Interpreter (fast)
SPU: Interpreter (fast)

LLE Modules
- librtc.prx
- libspurs_jq.prx
- libsre.prx

Graphics

- Vulkan
- 1280x720
- Auto (Frame limit)
- VSync

Audio

- XAudio2


Attached Files
.rar   Log TLOU D 7-2-17 VK.rar (Size: 26.21 KB / Downloads: 154)
Desktop: Intel Core i7-6700K, Nvidia GeForce GTX 970 (OpenGL, DirectX12 & Vulkan), Windows 10
Laptop: Intel Core i3-4030U, Nvidia GeForce 820M (OpenGL only), Windows 8.1
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#2
tty.log would be interesting as well.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#3
(02-08-2017, 12:22 AM)ssshadow Wrote: tty.log would be interesting as well.


Attached Files
.rar   TTY TLOU 8-2-17.rar (Size: 1.34 KB / Downloads: 149)
Desktop: Intel Core i7-6700K, Nvidia GeForce GTX 970 (OpenGL, DirectX12 & Vulkan), Windows 10
Laptop: Intel Core i3-4030U, Nvidia GeForce 820M (OpenGL only), Windows 8.1
Reply
#4
It give me this error any ideas:
Code:
E LDR: SELF: Failed to decrypt metadata info!
E LDR: SELF: Failed to load SELF file metadata!
F LDR: class std::logic_error thrown: fs::file is null
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