10-30-2016, 05:53 PM
Goes to main menu (sometimes), libsail crashes at new game regardless of LLE modules used.
And take note that this game like Atelier uses Phyre Engine and it has the same bug where the game will loop forever at random places. In this case it actually endlessly cycles through the logos at the beginning: "sony Presents, some game, do not turn off when saving, sony Presents, some game, do not turn off when saving, sony Presents, some game, do not turn off when saving, sony Presents, some game, do not turn off when saving, ..." and sometimes text will disappear from the main menu and the background will scroll endlessly...
Settings:
OpenGL 1280x720
PPU Decoder: Interpreter (fast) or LLVM recompiler
SPU Decoder: Recompiler (ASMJIT)
XAudio
LLE:
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
Screenshots:
Log:
EatThem.zip (Size: 217 KB / Downloads: 127)
And take note that this game like Atelier uses Phyre Engine and it has the same bug where the game will loop forever at random places. In this case it actually endlessly cycles through the logos at the beginning: "sony Presents, some game, do not turn off when saving, sony Presents, some game, do not turn off when saving, sony Presents, some game, do not turn off when saving, sony Presents, some game, do not turn off when saving, ..." and sometimes text will disappear from the main menu and the background will scroll endlessly...
Settings:
OpenGL 1280x720
PPU Decoder: Interpreter (fast) or LLVM recompiler
SPU Decoder: Recompiler (ASMJIT)
XAudio
LLE:
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
Screenshots:
Log:
EatThem.zip (Size: 217 KB / Downloads: 127)
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)