Posts: 278
Threads: 111
Joined: Nov 2016
Reputation:
2
Audio:
Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2
Core:
Hook static functions: true
Load liblv2.sprx only: false
Load libraries:
- libadec.prx
- libfs.prx
- libio.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- librudp.prx
- libspurs_jq.prx
- libsre.prx
PPU Decoder: Interpreter (precise)
SPU Decoder: Recompiler (ASMJIT)
Posts: 1,318
Threads: 30
Joined: Jan 2016
Reputation:
18
Could someone please retest this? John GodGames showcased this one ingame.
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
Posts: 2,485
Threads: 77
Joined: Dec 2013
Reputation:
32
Not sure but I think the file /dev_hdd0/game/NPUB30625/USRDIR/rom.psarc is problematic somehow.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Posts: 1,318
Threads: 30
Joined: Jan 2016
Reputation:
18
John GodGames showed on video this version being Playable, moving to Playable since there's already the european version of the game there.
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
Posts: 278
Threads: 111
Joined: Nov 2016
Reputation:
2
Posts: 552
Threads: 33
Joined: Feb 2014
Reputation:
15
with openGL and PPU Interpreter it's really very slow and long. You can try Vulkan with PPU Interpreter (or PPU Recompler (and SPU recompiler too)).
If I helped you, please give the proper reputation.
P.S. sorry, for my terrible english