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01-23-2017, 07:59 PM
(This post was last modified: 07-29-2017, 07:14 PM by Annie.)
Playable:
Settings:
PPU LLVM Recompiler
SPU ASMJIT Recompiler
SPU loop detection: On
Preferred SPU Threads: 4 (probably but you have to test to see what's better for your CPU)
SPU delay penalty: 0 (config.yml only setting for now)
OpenGL or Vulkan (faster) +
Write Color Buffers +
Invalidate cache every frame
Known issues:
Very very rarely loading screens may look like they have locked up, but the game will recover after ~30 seconds.
Historical blog post from when the game first stared working:
https://rpcs3.net/blog/2017/03/11/des/
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Moving to ingame
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03-12-2017, 09:50 AM
(This post was last modified: 03-12-2017, 05:55 PM by ssshadow.)
Tried running the game with the version provided at the end of the article.
lib problem at the beginning and some kind of a mem problem after booting the game. The debugger keeps spamming "sys_fs: sys_fs_open" and "cellFsOpen" until stopping the game while running a black screen at 30 fps.
Were the changes / fixes mentioned in the article compiled into the the build or I'm supposed to do that myself?
This is my first try at launching a game with RPCS3, so maybe I'm just missing something pretty basic.
PS: I checked multiple dev_flash packs and PS3 update files and none of them have a lib called "cellLibprof".
[redacted console spam]
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Both of you, read this:
http://www.emunewz.net/forum/showthread.php?tid=171465
And this:
https://rpcs3.net/quickstart
Attach the full log file rpcs3.log by putting it in a .zip. Console output is useless.
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(03-12-2017, 06:11 PM)Bathory Wrote: (03-12-2017, 05:55 PM)ssshadow Wrote: Both of you, read this: http://www.emunewz.net/forum/showthread.php?tid=171465
And this: https://rpcs3.net/quickstart
Attach the full log file rpcs3.log by putting it in a .zip. Console output is useless.
Here's the log.
RPCS3 config:
PPU = Interpreter (Fast)
SPU = Interpreter (Fast)
Load required libraries = checked
Check if the file PS3_DISC.sfb exists next to the folder PS3_GAME and not somewhere else. If it is somewhere else move it to the correct location.
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