02-06-2017, 05:14 PM (This post was last modified: 02-06-2017, 05:14 PM by kd-11.)
I'd suggest to stay away from the libsysutil_* libraries and libgcm for now. With time, more and more LLE libraries are working that caused havoc before, so most others are okay for now.
Others to be weary of include libio, libfs unless you're out of options.
For some libraries the emulator will hint that a needed library could not be loaded, but as far as compatibility goes, most users just try their luck until something works.
You can always try the long list of libraries used to run Catherine (the ones sshadow pointed out above) as they run most games without too many issues.
02-06-2017, 05:35 PM (This post was last modified: 02-06-2017, 05:35 PM by ssshadow.)
(02-06-2017, 04:55 PM)Firelink Bonfire Wrote:
(02-06-2017, 04:49 PM)kd-11 Wrote: You cant LLE libgcm! It will try to access actual PS3 hardware which is obviously going to cause problems with the emu in its current state.
O-okay, now I have 2 questions:
1) List of forbidden modules?
2) How can I see which modules each game loads on start? What lines of log could help in it... for example, "ยท! LDR: ** Imported module 'sys_io' (0x0, 0x0)" or something.
Just use the list above, for 99,9 % of all games that is enough. If you see a lot of lines like "TODO: something FS something" when the game is starting to run then also add libFs, but otherwsie that should be it.
02-06-2017, 07:10 PM (This post was last modified: 02-06-2017, 07:11 PM by Firelink Bonfire.)
(02-06-2017, 05:35 PM)ssshadow Wrote: Just use the list above, for 99,9 % of all games that is enough. If you see a lot of lines like "TODO: something FS something" when the game is starting to run then also add libFs, but otherwsie that should be it.
Instant crash of RPCS3 (!) with libfs.prx and its derivatives, though.
I'll check periodically roadmap and these two games - Skyrim and Downpour, and list some results.
(02-06-2017, 05:35 PM)ssshadow Wrote: Just use the list above, for 99,9 % of all games that is enough. If you see a lot of lines like "TODO: something FS something" when the game is starting to run then also add libFs, but otherwsie that should be it.
Instant crash of RPCS3 (!) with libfs.prx and its derivatives, though.
I'll check periodically roadmap and these two games - Skyrim and Downpour, and list some results.
Only use libfs, never anythingthing else "fs", and only if the game explicitly prints some libfs TODO forever. Of the top of my head only Atelier really needs it. So for everything else use the list I posted, no more, no less.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
(02-06-2017, 11:39 PM)ssshadow Wrote: Only use libfs, never anythingthing else "fs", and only if the game explicitly prints some libfs TODO forever. Of the top of my head only Atelier really needs it. So for everything else use the list I posted, no more, no less.
Okay, however, I might be not the person who could test this game reliably -> my graphic card is not detected with the current setup.
Windows 7 x64
Intel HD Graphics 4600 + NVIDIA GeForce 840M
(02-06-2017, 11:39 PM)ssshadow Wrote: Only use libfs, never anythingthing else "fs", and only if the game explicitly prints some libfs TODO forever. Of the top of my head only Atelier really needs it. So for everything else use the list I posted, no more, no less.
Okay, however, I might be not the person who could test this game reliably -> my graphic card is not detected with the current setup.
Windows 7 x64
Intel HD Graphics 4600 + NVIDIA GeForce 840M
Normal, you have Windows 7, D3D only with Windows 10 because Use DirectX 12
Upload you Log Here :
PC spec:
Windows 10 PRO X64 Insider 16.232
Amd Ryzen 1700X @3.8 ghz
MSI Core Frozr L
16 go Corsair Vengeance LPX PC4-25600 (3200MHz)
MSI GTX 1080 Gaming X 8G
MSI X370 Gaming Pro Carbon
500 Go SSD Samsung 960 EVO M.2
03-13-2017, 02:05 PM (This post was last modified: 03-13-2017, 02:06 PM by Firelink Bonfire.)
One month pass since my last tests. Time to renew results.
Was used LLVM and ASMJIT recompilers, "read color buffers" was toggle off...
Res: Black screen with 0.00-0.03 fps maximum (and nothing else)
(03-13-2017, 02:05 PM)Firelink Bonfire Wrote: One month pass since my last tests. Time to renew results.
Was used LLVM and ASMJIT recompilers, "read color buffers" was toggle off...
Res: Black screen with 0.00-0.03 fps maximum (and nothing else)
Well, it is loadable. Make a new proper thread in the loadable subforum.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)