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The House of the Dead III [NPUB30580]
#1
Goes ingame with LLE, menus and ingame graphics quite broken. Crashes, when you moving to next area. Blindly keep pressing start and X to get ingame.

http://www.youtube.com/watch?v=xren2QJhyLY
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#2
Shows better graphics and no longer crashes on recent master build. Requires libSre LLE'd.

http://www.youtube.com/watch?v=ZLlTTdTPQD0
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#3
Good Day,

Graphicadapter: Nvidia 550 ti 1GB (Fermi)
Driver:358.70 (supports DirectX 12)

Tested with build: 3956b21/appveyor

Tested in: OpenGL/DirectX 12

Frames-per-second: OpenGL=Menus 60+;Gameplay 30~40 DirectX 12=Menus 60+; Gameplay 18~20 (probably caused by my outdated graphiccard)

Graphical Issues: Opengl: blue "fog" appears sometimes; Titlescreen textures sometimes turn black and flicker,Shotgun particles are invisivble(sometimes); Enemies sometimes have flickering textures

DirectX 12: blue "fog" appears sometimes; Titlescreen textures sometimes turn black and flicker,Shotgun particles are invisivble(sometimes),Enemies sometimes have flickering textures

Settings:
- PPU - Interpreter (precise)
- SPU - Interpreter (precise)
- DX12/OpenGL
-1920x1080
-XAudio2

LLE :
-Sre
-l10n
-resc
-rtc
-sail
Screenshots provided below or on imgur: http://imgur.com/a/U4pVv


Attached Files Thumbnail(s)
                           

.zip   Thotd3-DX12.zip (Size: 209.61 KB / Downloads: 179)
.zip   Thotd3-OpenGL.zip (Size: 889.78 KB / Downloads: 161)
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#4
(06-12-2016, 08:36 AM)xAgentG Wrote: Good Day,

Graphicadapter: Nvidia 550 ti 1GB (Fermi)
Driver:358.70 (supports DirectX 12)

Tested with build: 3956b21/appveyor

Tested in: OpenGL/DirectX 12

Frames-per-second: OpenGL=Menus 60+;Gameplay 30~40 DirectX 12=Menus 60+; Gameplay 18~20 (probably caused by my outdated graphiccard)

Graphical Issues: Opengl: blue "fog" appears sometimes; Titlescreen textures sometimes turn black and flicker,Shotgun particles are invisivble(sometimes); Enemies sometimes have flickering textures

DirectX 12: blue "fog" appears sometimes; Titlescreen textures sometimes turn black and flicker,Shotgun particles are invisivble(sometimes),Enemies sometimes have flickering textures

Settings:
- PPU - Interpreter (precise)
- SPU - Interpreter (precise)
- DX12/OpenGL
-1920x1080
-XAudio2

LLE :
-Sre
-l10n
-resc
-rtc
-sail
Screenshots provided below or on imgur: http://imgur.com/a/U4pVv

DX12 slowdown is because of VRAM usage. DX12 allocates ~1.5G at startup and your fermi has 1G only. I've seen similar results on another 1GB card.
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#5
(06-15-2016, 08:49 AM)kd-11 Wrote:
(06-12-2016, 08:36 AM)xAgentG Wrote: Good Day,

Graphicadapter: Nvidia 550 ti 1GB (Fermi)
Driver:358.70 (supports DirectX 12)

Tested with build: 3956b21/appveyor

Tested in: OpenGL/DirectX 12

Frames-per-second: OpenGL=Menus 60+;Gameplay 30~40 DirectX 12=Menus 60+; Gameplay 18~20 (probably caused by my outdated graphiccard)

Graphical Issues: Opengl: blue "fog" appears sometimes; Titlescreen textures sometimes turn black and flicker,Shotgun particles are invisivble(sometimes); Enemies sometimes have flickering textures

DirectX 12: blue "fog" appears sometimes; Titlescreen textures sometimes turn black and flicker,Shotgun particles are invisivble(sometimes),Enemies sometimes have flickering textures

Settings:
- PPU - Interpreter (precise)
- SPU - Interpreter (precise)
- DX12/OpenGL
-1920x1080
-XAudio2

LLE :
-Sre
-l10n
-resc
-rtc
-sail
Screenshots provided below or on imgur: http://imgur.com/a/U4pVv

DX12 slowdown is because of VRAM usage. DX12 allocates ~1.5G at startup and your fermi has 1G only. I've seen similar results on another 1GB card.

@kd-11 , then how about OpenGL and Vulkan ? are they also allocate 1.5G .
[raven02]
Reply
#6
(06-15-2016, 09:33 AM)jacky400 Wrote:
(06-15-2016, 08:49 AM)kd-11 Wrote:
(06-12-2016, 08:36 AM)xAgentG Wrote: Good Day,

Graphicadapter: Nvidia 550 ti 1GB (Fermi)
Driver:358.70 (supports DirectX 12)

Tested with build: 3956b21/appveyor

Tested in: OpenGL/DirectX 12

Frames-per-second: OpenGL=Menus 60+;Gameplay 30~40 DirectX 12=Menus 60+; Gameplay 18~20 (probably caused by my outdated graphiccard)

Graphical Issues: Opengl: blue "fog" appears sometimes; Titlescreen textures sometimes turn black and flicker,Shotgun particles are invisivble(sometimes); Enemies sometimes have flickering textures

DirectX 12: blue "fog" appears sometimes; Titlescreen textures sometimes turn black and flicker,Shotgun particles are invisivble(sometimes),Enemies sometimes have flickering textures

Settings:
- PPU - Interpreter (precise)
- SPU - Interpreter (precise)
- DX12/OpenGL
-1920x1080
-XAudio2

LLE :
-Sre
-l10n
-resc
-rtc
-sail
Screenshots provided below or on imgur: http://imgur.com/a/U4pVv

DX12 slowdown is because of VRAM usage. DX12 allocates ~1.5G at startup and your fermi has 1G only. I've seen similar results on another 1GB card.

@kd-11 , then how about OpenGL and Vulkan ? are they also allocate 1.5G .
[raven02]

Vulkan usually hovers around 300MB and opengl < 100MB for most games. Only dx12 has this problem.
Reply
#7
I was able to play through chapter two of this game without any issues with progressing, not sure if you want to move it to playable, but it seems like it is for the most part.



RPCS3.zip file
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#8
This game now works with both recompilers.
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#9
Moving to playable
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#10
Missing log, screenshots, how's performance?
Using 1ed857c7 as reference
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
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