Someone else used some other firmware (presumably the update on the disc) and also had black screen instead of logo videos.
Delete everything in /dev_flash/, redownload firmware 4.81 from the link above, install it and make sure your settings page looks like this:
When that is OK, switch to LLVM.
Yes, I downloaded the firmware from that official page and installed it. I have previously done fresh installs and redownloaded RPCS3, Playstation Firmware, and the game to make doubly sure that I have the right files.
I've just followed your instructions (All settings in line with your image: PPU: Interpreter (fast), SPU: ASMJIT) and I'm getting the same result: green wall of "SPU: function detected" ending on the same message, black screen).
With the following settings, the game will boot and allow you through to actual gameplay: PPU: LLVM, SPU: Interpreter (fast), Auto LLE, DX12, XAudio2. Gameplay is still too jittery at the low end of 15-20 FPS to be playable.
Just can't seem to get the SPU: Recompiler (ASMJIT) working. Whenever it is enabled, I get the "same result" I mentioned.
Must be some super rare sync issue or something. Not much you can do but wait for future improvements then. For example a new SPU recompiler will be written using LLVM.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
03-22-2017, 08:33 PM (This post was last modified: 03-22-2017, 08:36 PM by fenix71.)
It's weird with my i7-5820k the game runs very smoother with Fast PPU and SPU than with Recompiler PPU and SPU.
In the "Press any buttons" screen I have nearly 30 fps with DX12 and Fast PPU and SPU with clear sounds, and only 15 FPS with Recompiler and the sounds are all laggy, is it normal ?
No I've tried a fresh instal with your build but I have still the same problem, in the log my 5820k is recognized as an Haswell not an Haswell-E perhaps it will help, here is the log
(03-23-2017, 03:07 PM)ssshadow Wrote: Well Haswell and Haswell-E are identical in the eyes of RPCS3/LLVM. What about LLVM + Fast SPU interpreter?
I tested it with LLVM + Fast SPU + DX12 but still the same problem, the sound in the "Press any button" screen is all cracky and slow.
With LLVM + Fast SPU + OGL still the same problem but after a couple of seconds in this screen the sound stop and then I have full speed, but next screens won't load, neither New game nor the turning cinematic.
(03-23-2017, 03:07 PM)ssshadow Wrote: Well Haswell and Haswell-E are identical in the eyes of RPCS3/LLVM. What about LLVM + Fast SPU interpreter?
I tested it with LLVM + Fast SPU + DX12 but still the same problem, the sound in the "Press any button" screen is all cracky and slow.
With LLVM + Fast SPU + OGL still the same problem but after a couple of seconds in this screen the sound stop and then I have full speed, but next screens won't load, neither New game nor the turning cinematic.
This is the problem I'm having, only I can get it into the game itself before the sound cuts out. What I did was I skipped the Dolby screen by spamming X and then did the same with the pre-menu screen as well. Sometimes it works. Sometimes it ain't. But even if it works, the sound will cut out at some point and I can't get any further. My log file can be found a page back.
(03-23-2017, 09:03 PM)ssshadow Wrote: You must all be hitting some very strange LLVM bug/sync issue. Try this. Open config.yml and change the line
Code:
Use LLVM CPU: !<!> ""
Into
Code:
Use LLVM CPU: !<!> "sandybridge"
Delete \data\BLUS30428 (or whatever your game ID is) and run with LLVM+ASMJIT
RPCS3 should recompile the game, and it should say something like "compilation started (sandybridge)"
Now does it work?
No I've tried your solution but still the same problem the log tell me PPU: LLVM: JIT initialized (sandybridge) in place of (haswell) but the sounds are still cracky and stop after seconds