10-07-2011, 07:12 PM
(This post was last modified: 10-07-2011, 10:10 PM by victor sant.)
The sound is now back with build r2328, also i discovered my music issue was a problem with SonicStage, i reinstalled it and it now works fine. But when i use "Stencil Test" option to fix the brighness the game doesn't load. I use Nvidia GeForce 9500 GT.
Here's the log.
Anyway, it's very playable now, thanks for the great work ;D
EDIT: just a side note, using the 'Only GE graphics' cause a issue with the battle transition effect, it's something with no importance at all, but if you pc keeps the game at a good speed even without it (like mine do) you can disable this for a extra fancy effect =P
Here's the log.
Code:
0 [GUI] INFO emu - Java version: 1.6.0_26 (1.6.0_26-b03)
0 [GUI] INFO emu - Jpcsp v0.6 2328
0 [GUI] INFO emu - UMD param.sfo :
APP_VER = 01.00
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10584
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
HRKGMP_VER = 19
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 6.39
REGION = 32768
TITLE = SMT: Persona 2: Innocent Sin
USE_USB = 0
probably homebrew? false
78 [GUI] INFO emu - Loading global compatibility settings:
78 [GUI] INFO emu - Configuration / Region
94 [GUI] INFO emu - Language [Português]
94 [GUI] INFO emu - Button preference: ["O" for "Enter"]
94 [GUI] INFO emu - Daylight savings: [Off]
94 [GUI] INFO emu - Time zone offset in minutes (GMT+/-): [0]
94 [GUI] INFO emu - Time format: [24H]
94 [GUI] INFO emu - Date format: [DD-MM-YYYY]
94 [GUI] INFO emu - WLAN power saving mode: [Off]
94 [GUI] INFO emu - Ad hoc channel: [Auto]
94 [GUI] INFO emu - Nickname: [Victor Sant]
94 [GUI] INFO emu - Configuration / Video
94 [GUI] INFO emu - [ ] Disable VBO (automatically disabled if not supported)
94 [GUI] INFO emu - [X] Only GE graphics (not recommended for homebrew)
94 [GUI] INFO emu - [X] Use vertex cache
94 [GUI] INFO emu - [X] Use shaders (experimental)
94 [GUI] INFO emu - [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
94 [GUI] INFO emu - [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
94 [GUI] INFO emu - [ ] Enable VAO (only relevant when using shaders and vertex cache)
94 [GUI] INFO emu - [X] Enable saving GE screen to Textures instead of Memory
94 [GUI] INFO emu - [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
94 [GUI] INFO emu - [X] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
94 [GUI] INFO emu - [X] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
94 [GUI] INFO emu - [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
94 [GUI] INFO emu - Configuration / Audio
94 [GUI] INFO emu - [ ] Disable audio threads
94 [GUI] INFO emu - [ ] Disable audio channels (not recommended)
94 [GUI] INFO emu - [ ] Disable audio blocking
94 [GUI] INFO emu - Configuration / Memory
94 [GUI] INFO emu - [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
94 [GUI] INFO emu - [ ] Ignore unmapped imports (not recommended)
94 [GUI] INFO emu - Configuration / Media
94 [GUI] INFO emu - [X] Use Media Engine
94 [GUI] INFO emu - [ ] Extract media files to tmp folder
94 [GUI] INFO emu - [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
94 [GUI] INFO emu - [X] Use non-native fonts from flash0 folder
94 [GUI] INFO emu - Configuration / Compiler
94 [GUI] INFO emu - [X] Use compiler (dynarec)
94 [GUI] INFO emu - [ ] Output profiler info to profiler.txt (only for compiler)
94 [GUI] INFO emu - [3000] Maximum method size
94 [GUI] INFO emu - Configuration / Crypto
94 [GUI] INFO emu - [ ] Extract decrypted EBOOT.BIN files to the TMP folder
94 [GUI] INFO emu - [ ] Handle SAVEDATA in crypto mode
94 [GUI] INFO emu - [ ] Extract original PGD files to the TMP folder
94 [GUI] INFO emu - Configuration / Display
94 [GUI] INFO emu - Anti-aliasing: [OFF]
94 [GUI] INFO emu - Resolution: [Native]
94 [GUI] INFO emu - [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
109 [GUI] INFO ge - Only GE Graphics: true
109 [GUI] INFO hle.sceMpeg - Media Engine enabled
125 [GUI] INFO ge - Using Async Vertex Cache
125 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
125 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
125 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
125 [GUI] INFO memory - Ignore invalid memory access: false
13969 [GUI] INFO hle.sceDisplay - Saving GE to Textures
14156 [GUI] INFO hle - Using the external audio decoder (SonicStage)
14312 [GUI] INFO hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
14312 [GUI] INFO hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
14328 [GUI] INFO hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
14328 [GUI] INFO hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
14328 [GUI] INFO hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
14344 [GUI] INFO hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
14344 [GUI] INFO hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
14344 [GUI] INFO hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
14359 [GUI] INFO hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
14359 [GUI] INFO hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
14359 [GUI] INFO hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
14375 [GUI] INFO hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
14375 [GUI] INFO hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
14375 [GUI] INFO hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
14391 [GUI] INFO hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
14391 [GUI] INFO hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
14391 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
14437 [GUI] INFO ge - Using RenderingEngineLwjgl31
14437 [GUI] INFO ge - OpenGL version: 3.3.0
14437 [GUI] INFO ge - Shading Language version: 3.30 NVIDIA via Cg compiler
14437 [GUI] INFO ge - GL_CONTEXT_FLAGS; 0x0
14437 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0
14453 [GUI] INFO ge - Using VBO
14453 [GUI] INFO ge - Using shaders with Skinning
14453 [GUI] INFO ge - Using dynamic shaders
14453 [GUI] INFO ge - Using Uniform Buffer Object (UBO)
14453 [GUI] INFO ge - Rendering to a texture
14641 [GUI] INFO ge - Using VBO
14641 [GUI] INFO ge - Using shaders with Skinning
14641 [GUI] INFO ge - Using dynamic shaders
14641 [GUI] INFO ge - Using Uniform Buffer Object (UBO)
14641 [GUI] INFO ge - Rendering to a texture
18609 [root] WARN hle - Unsupported syscall 207D SysMemUserForUser_1B4217BC 06030510 09FFFE00 00000000
18641 [user_main] INFO hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=d
18641 [user_main] INFO hle.scePower - scePowerRegisterCallback slot=0, SceUID=0xE
18672 [user_main] WARN hle.ThreadManForUser - hleKernelNotifyCallback(type=0) no registered callbacks to push
18781 [user_main] INFO hle.scePower - scePowerRegisterCallback slot=-1, SceUID=0x13
18844 [CRI FS File Access 0] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/pack/P2PT_ALL.cpk flags = 4001 permissions = 020644
18922 [CRI FS File Access 0] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/pack/P2PT_ALL.cpk flags = 4001 permissions = 020644
18953 [CRI FS File Access 0] INFO hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10584INST/I020US.DAT flags = 40004001 permissions = 020644
19031 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC loaded
19031 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE loaded
19031 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE loaded
19031 [user_main] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS loaded
19047 [user_main] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=1, syncType=1) (blocking display output)
Anyway, it's very playable now, thanks for the great work ;D
EDIT: just a side note, using the 'Only GE graphics' cause a issue with the battle transition effect, it's something with no importance at all, but if you pc keeps the game at a good speed even without it (like mine do) you can disable this for a extra fancy effect =P