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Flower [NPUA80083]
#1
Wonder why it's not on the list. Or it being possible just recently...


Attached Files Thumbnail(s)
           

.zip   RPCS3.zip (Size: 12.14 KB / Downloads: 129)
GIGABYTE GA-Z170X-GAMING 3, i7-7700K (4,5 ghz), 16 GB - 3200, MSI GTX 1080 Ti, Win 8.1 - 64 bit
Reply
#2
Goes in-game and looks good but crashes after 10 seconds of gameplay ¯\_(ツ)_/¯

You have to manually decrypt the 14 .sprx files in \rpcs3\dev_hdd0\game\NPUA80083\USRDIR\Data\Prx and then rename them from .prx to .sprx again. You can do this on your CFW PS3 or google for the program "self resigner". In either case you need your .rap file.

Settings:
OpenGL 1280x720
PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)
XAudio

LLE:
All of these are not needed. The game crashes around some Vdec stuff, it is possible that this (like Catherine) starts working with the right combination of modules.
Code:
libac3dec.prx
libac3dec2.prx
libadec.prx
libadec2.prx
libadec_internal.prx
libapostsrc.prx
libapostsrc_eqalc.prx
libapostsrc_mini.prx
libat3dec.prx
libatrac3plus.prx
libatxdec.prx
libatxdec2.prx
libatxdecmod.prx
libavcdec.prx
libcelp8dec.prx
libcelpdec.prx
libddpdec.prx
libdivx311dec.prx
libdivxdec.prx
libdmux.prx
libdmuxpamf.prx
libdtsdec.prx
libdtshdcoredec.prx
libdtshddec.prx
libdtslbrdec.prx
libfiber.prx
libfont.prx
libfontFT.prx
libfreetype.prx
libfreetypeTT.prx
libfs.prx
libhttp.prx
libjpgdec.prx
libl10n.prx
libm2aacdec.prx
libm2bcdec.prx
libm4aacdec.prx
libm4aacdec2ch.prx
libm4aacdec2chmod.prx
libm4aacdec2chmod2.prx
libmp3dec.prx
libmp3sdec.prx
libmp4.prx
libmpl1dec.prx
libmvcdec.prx
libnetctl.prx
libpamf.prx
libresc.prx
librtc.prx
libsail.prx
libsail_avi.prx
libsjvtd.prx
libsmvd2.prx
libsmvd4.prx
libspurs_jq.prx
libsre.prx
libssl.prx
libsvc1d.prx
libsync2.prx
libvdec.prx
libwmadec.prx

Log:

.zip   Flower.zip (Size: 647.14 KB / Downloads: 147)

Video:
It's twice as fast when not recording, my CPU is a potato.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Reply
#3
Goes further ingame (with graphical errors) on recent master build (5146-b8c1ab24)[fa7c6147_win64]. Using "Load automatic and manual selection" with "libfs.sprx" on OpenGL.
Vulkan and D3D12 black screen, same as before.
Textures in main menu load completely after about a minute.
Same with ingame objects.

LLVM crashes with
Code:
F {PPU[0x1000000] Thread (main_thread) [0x0064fbc0]} class std::out_of_range thrown: invalid unordered_map<K, T> key


Attached Files Thumbnail(s)
                   

.zip   RPCS3_flower_opengl.zip (Size: 945.88 KB / Downloads: 130)
.zip   RPCS3_flower_vulkan.zip (Size: 725.44 KB / Downloads: 141)
.zip   RPCS3_flower_LLVM.zip (Size: 91.68 KB / Downloads: 150)
i5-6500@3.2GHz | GTX960 2GB | 32GB DDR4
Reply
#4
ps3 
RPCS3 v0.0.2-3-8055d83 Alpha
the game is working but not playable not yet
OpenGL 1280x720
PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)
xaudio2
audio not working
ps3 fw 4.80


Attached Files
.7z   RPCS3.7z (Size: 557.65 KB / Downloads: 137)
Reply
#5
Works with recompiler on the latest build but I can't get past title screen because of motion sensor or something


Attached Files Thumbnail(s)
   
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