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Catherine [BLUS30428]
(05-26-2017, 01:54 PM)Annie Wrote: XAudio2 + PPU LLVM + SPU ASMJIT / Fast + Vulkan + Lower SPU thread priority and test with Bind SPU to secondary cores on/off to see what works better for you
I'm using this settings and I get cracking audio. I'm on W10, with R5 1600x, Rx 480 and 8GB of ram.
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The game runs fine, but after the first level the screen goes black and nothing happens. Any suggestions? I assume it has to do something with the trophies.
.rar   RPCS3.rar (Size: 1.32 MB / Downloads: 153)
i5 6200U @ 2.60GHz | GeForce 920MX |
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(06-06-2017, 01:07 PM)Beep-boop Wrote: The game runs fine, but after the first level the screen goes black and nothing happens. Any suggestions? I assume it has to do something with the trophies.

Use PPU LLVM.

Maybe SPU interpreter (fast).
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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(06-07-2017, 05:35 PM)ssshadow Wrote:
(06-06-2017, 01:07 PM)Beep-boop Wrote: The game runs fine, but after the first level the screen goes black and nothing happens. Any suggestions? I assume it has to do something with the trophies.

Use PPU LLVM.

Maybe SPU interpreter (fast).

Tried that, it got even worse.
LLVM + interpreter (fast) doesn't even open menu
.rar   RPCS31.rar (Size: 571.27 KB / Downloads: 161)
LLVM + ASMJIT cuts sound at the menu and doesn't get me past the difficulty selection
.rar   RPCS32.rar (Size: 529.11 KB / Downloads: 174)
i5 6200U @ 2.60GHz | GeForce 920MX |
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(06-08-2017, 09:07 PM)Beep-boop Wrote:
(06-07-2017, 05:35 PM)ssshadow Wrote:
(06-06-2017, 01:07 PM)Beep-boop Wrote: The game runs fine, but after the first level the screen goes black and nothing happens. Any suggestions? I assume it has to do something with the trophies.

Use PPU LLVM.

Maybe SPU interpreter (fast).

Tried that, it got even worse.
LLVM + interpreter (fast) doesn't even open menu
LLVM + ASMJIT cuts sound at the menu and doesn't get me past the difficulty selection

So this is the real error:
Code:
·E 0:01:22.718118 {PPU[0x1000011] Thread (_cellsurMixerMain) [0x00acfef8]} 'sys_mutex_unlock' failed with 0x80010009 : CELL_EPERM

Here the sound thread dies and as soon as the game tries to change which music is playing or whatever it waits forever for this thread, that is it hangs.

This is a thread synchronization bug, one of if not the hardest class of bugs to track down. It depends on timing, a faster or slower CPU will change the probability of it happening.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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(06-09-2017, 01:02 PM)ssshadow Wrote:
(06-08-2017, 09:07 PM)Beep-boop Wrote:
(06-07-2017, 05:35 PM)ssshadow Wrote:
(06-06-2017, 01:07 PM)Beep-boop Wrote: The game runs fine, but after the first level the screen goes black and nothing happens. Any suggestions? I assume it has to do something with the trophies.

Use PPU LLVM.

Maybe SPU interpreter (fast).

Tried that, it got even worse.
LLVM + interpreter (fast) doesn't even open menu
LLVM + ASMJIT cuts sound at the menu and doesn't get me past the difficulty selection

So this is the real error:
Code:
·E 0:01:22.718118 {PPU[0x1000011] Thread (_cellsurMixerMain) [0x00acfef8]} 'sys_mutex_unlock' failed with 0x80010009 : CELL_EPERM

Here the sound thread dies and as soon as the game tries to change which music is playing or whatever it waits forever for this thread, that is it hangs.

This is a thread synchronization bug, one of if not the hardest class of bugs to track down. It depends on timing, a faster or slower CPU will change the probability of it happening.

So no Catherine for me unless I change my PC? Well anyway, thanks for your help
i5 6200U @ 2.60GHz | GeForce 920MX |
Reply
(06-10-2017, 10:14 AM)Beep-boop Wrote:
(06-09-2017, 01:02 PM)ssshadow Wrote:
(06-08-2017, 09:07 PM)Beep-boop Wrote:
(06-07-2017, 05:35 PM)ssshadow Wrote:
(06-06-2017, 01:07 PM)Beep-boop Wrote: The game runs fine, but after the first level the screen goes black and nothing happens. Any suggestions? I assume it has to do something with the trophies.

Use PPU LLVM.

Maybe SPU interpreter (fast).

Tried that, it got even worse.
LLVM + interpreter (fast) doesn't even open menu
LLVM + ASMJIT cuts sound at the menu and doesn't get me past the difficulty selection

So this is the real error:
Code:
·E 0:01:22.718118 {PPU[0x1000011] Thread (_cellsurMixerMain) [0x00acfef8]} 'sys_mutex_unlock' failed with 0x80010009 : CELL_EPERM

Here the sound thread dies and as soon as the game tries to change which music is playing or whatever it waits forever for this thread, that is it hangs.

This is a thread synchronization bug, one of if not the hardest class of bugs to track down. It depends on timing, a faster or slower CPU will change the probability of it happening.

So no Catherine for me unless I change my PC? Well anyway, thanks for your help

Well random changes will randomly alter timing. Of course the bug should be properly fixed on our end.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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The game runs flawlessly for me but I have a pretty weird bug where subtitles randomly missing some letters. Is this source data issue?

[Image: uYxULwI.png]
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Enable strict mode rendering on GPU settings. This should only be used on cases like those where parts of the game are missing, because it impacts performance.
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
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For me game acts like it is launching says it is running but never produces a graphics window. Hatsune miku works fine on my system though. Using llvm on both and default setting with vulkan. ryzen 7 1600 @ 3.6ghz and rx 470 and 16 gb of ram at 2933
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