06-28-2017, 12:51 AM (This post was last modified: 06-28-2017, 11:51 AM by Egnom.)
Works on build 0.0.2-5046
Vulkan movie intro works, but in-game mayor graphical issues and u can only see the dialog. See attached pics
On Vulkan the error:
U {PPU[0x1000000] Thread (main_thread) [0x00985048]} cellGcmSys TODO: cellGcmSetFlipImmediate(id=0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00985048]} cellGcmSys TODO: cellGcmSetFlipImmediate(id=0x1)
U {PPU[0x1000000] Thread (main_thread) [0x00985048]} cellGcmSys TODO: cellGcmSetFlipImmediate(id=0x2)
It cratches randomly with error: F {PPU[0x1000000] Thread (main_thread) [0x003813e8]} MEM: Access violation reading location 0x10
D3D12 fails before intro movie, white screen fails with error F {rsx::thread} class std::runtime_error thrown: HRESULT = D3D12 device was removed with error status 0x887A0001
(in file C:\rpcs3\rpcs3\Emu\RSX\D3D12\D3D12RenderTargetSets.cpp:275)
Great Job Guys this game went from nothing to ingame
(06-28-2017, 12:51 AM)Egnom Wrote: Works on build 0.0.2-5046
Vulkan movie intro works, but in-game mayor graphical issues and u can only see the dialog. See attached pics
On Vulkan the error:
U {PPU[0x1000000] Thread (main_thread) [0x00985048]} cellGcmSys TODO: cellGcmSetFlipImmediate(id=0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00985048]} cellGcmSys TODO: cellGcmSetFlipImmediate(id=0x1)
U {PPU[0x1000000] Thread (main_thread) [0x00985048]} cellGcmSys TODO: cellGcmSetFlipImmediate(id=0x2)
It cratches randomly with error: F {PPU[0x1000000] Thread (main_thread) [0x003813e8]} MEM: Access violation reading location 0x10
D3D12 fails before intro movie, white screen fails with error F {rsx::thread} class std::runtime_error thrown: HRESULT = D3D12 device was removed with error status 0x887A0001
(in file C:\rpcs3\rpcs3\Emu\RSX\D3D12\D3D12RenderTargetSets.cpp:275)
Great Job Guys this game went from nothing to ingame
Are gathering points practically invisible on your end with Vulkan? This was the only real issue I found, it will determine if the game is playable or ingame. Also if the videos work.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
(07-22-2017, 04:37 PM)ssshadow Wrote: Are gathering points practically invisible on your end with Vulkan? This was the only real issue I found, it will determine if the game is playable or ingame. Also if the videos work.
Yeah, they're invisible. Z-buffer didn't help and strict rendering instantly crashes the game. Guess it's ingame only then.
Videos seem to be working fine, but the audio pops and crackles a lot. Could be just a performance issue.
Intel i5-4440 (3.1 GHz), 8GB DDR3-1600, GTX 650 Ti 1GB, Windows 10 Home