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Persona 5 [NPEB02436]
#61
(07-09-2017, 08:53 AM)Gunrock Wrote:
(07-09-2017, 03:33 AM)Monkopeace Wrote: I tried the build in OP and received the same error. all graphics are fixed though.

U {rsx::thread} sys_rsx TODO: sys_rsx_context_attribute(context_id=0x55555555, package_id=0x102, a3=0x1, a4=0x8000010f, a5=0x0, a6=0x0)
F {rsx::thread} class std::runtime_error thrown: Invalid location (offset=0x0, location=0xffffffff)
(in file Emu\RSX\RSXThread.cpp:100)

CE speed hack does help. but i may just wait for my ps to ship from home or wait for updated builds for now lol

Do you have skylake? Couse every people who have this problem, that i know, have skylake. Maybe this is another bug.

Got the same probleme but with Haswell :/
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#62
Read the OP. Use the build linked.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#63
Are there any differences in-game between this version and the other ones, i.e framerate better or something.
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#64
(07-09-2017, 06:52 PM)cjcooper Wrote: Are there any differences in-game between this version and the other ones, i.e framerate better or something.

No they all run identically
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#65
(07-09-2017, 10:40 AM)Nagispace Wrote:
(07-09-2017, 08:53 AM)Gunrock Wrote:
(07-09-2017, 03:33 AM)Monkopeace Wrote: I tried the build in OP and received the same error. all graphics are fixed though.

U {rsx::thread} sys_rsx TODO: sys_rsx_context_attribute(context_id=0x55555555, package_id=0x102, a3=0x1, a4=0x8000010f, a5=0x0, a6=0x0)
F {rsx::thread} class std::runtime_error thrown: Invalid location (offset=0x0, location=0xffffffff)
(in file Emu\RSX\RSXThread.cpp:100)

CE speed hack does help. but i may just wait for my ps to ship from home or wait for updated builds for now lol

Do you have skylake? Couse every people who have this problem, that i know, have skylake. Maybe this is another bug.

Got the same probleme but with Haswell :/

Same problem with sandybridge(i7-3930K).
(Using LLVM, ASMJIT, Vulkan+invalidate Cache Every Frame+ Use GPU texture scaling; 1280x720/16:9/30 FPS; Tried 3 options with libraries, still freezes at the beginning of battle with "automatically load required libraries" and "load liblv2.sprx", stays on white screen at the start of game window with option "manually load selected libraries [libfiber.sprx, librtc.sprx, libspurs_jq.sprx, libsre.sprx]" - worked earlier, on previous builds)

On special build from OP social part of game works well (no crashes & good FPS), got through 7-10 days of game time without problems(what's new, coz previosly game crashes at least couple times per game day), then I needed to go to Mementos, and game freezes after ambush/beginning of the battle by receiving mentioned fatal error.

I got this problem on special build from OP and on newest build of emulator available. (but newest build still crashes randomly)

Also on special build I receive multiple errors by second and they don't affect the gameplay. Look at first screenshot from attachments.
   
Fatal error after starting a fight is shown on second attachment.
   

Also adding log.

i7-3930K, Nvidia 970, 32GB RAM
Thank you for your awesome work!


Attached Files
.zip   RPCS3log.zip (Size: 533.63 KB / Downloads: 167)
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#66
It's a bit of a bug... It doesn't happen if your frame rate is very low. One way to lower it is to right click the rpcs3.exe process in task manager and set CPU affinity to one or two cores only. At like 5 fps it should not crash here. Once in the battle you can restore performance to normal again.

It's being investigated by developers also.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#67
(07-11-2017, 05:02 PM)ssshadow Wrote: It's a bit of a bug... It doesn't happen if your frame rate is very low. One way to lower it is to right click the rpcs3.exe process in task manager and set CPU affinity to one or two cores only. At like 5 fps it should not crash here. Once in the battle you can restore performance to normal again.

It's being investigated by developers also.

Happened to me too,Fixed it by disabling: "Lower SPU thread priority"
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#68
Is this game playable at decent fps?
ASUS ROG GL552JX; NVIDIA GTX 950; Intel Core i7 4875HQ 2.00 GHz; 16 RAM
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#69
Not really but almost.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#70
(07-12-2017, 11:31 AM)ssshadow Wrote: Not really but almost.
How long do you estimate this might take? When it is, all I need to do is replace the rpcs3.exe file, right? I already have the game working with the build and settings you posted.
ASUS ROG GL552JX; NVIDIA GTX 950; Intel Core i7 4875HQ 2.00 GHz; 16 RAM
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