07-12-2017, 07:49 PM
(This post was last modified: 07-12-2017, 07:53 PM by Aeternal600.)
Game tested using rpcs3-v0.0.2-2017-07-12-bb563b3e_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings:
PPU decoder: Recompiler (LLVM)
SPU decoder: Recompiler (ASMJIT)
Load liblv2.sprx only
GPU settings: OpenGL; Vulkan @ 1280x720 w/ VSync, Frame limit set to 60
Audio settings: XAudio2
Input/Output: DualShock 4
Goes ingame and can be played despite some heavy graphical corruption (especially close to the edges of the screen) with both OpenGL and Vulkan. Unfortunately, the screenshots didn't catch all the corruption in the image. There were some additional white flickering and large flickering vertices.
Vulkan performs really well, staying close to the target 30 fps of the game most of the time. Occasionally the image freezes for a couple of seconds but I haven't experienced a crash so far.
It's nice to see such a complex game run in RPCS3
PPU decoder: Recompiler (LLVM)
SPU decoder: Recompiler (ASMJIT)
Load liblv2.sprx only
GPU settings: OpenGL; Vulkan @ 1280x720 w/ VSync, Frame limit set to 60
Audio settings: XAudio2
Input/Output: DualShock 4
Goes ingame and can be played despite some heavy graphical corruption (especially close to the edges of the screen) with both OpenGL and Vulkan. Unfortunately, the screenshots didn't catch all the corruption in the image. There were some additional white flickering and large flickering vertices.
Vulkan performs really well, staying close to the target 30 fps of the game most of the time. Occasionally the image freezes for a couple of seconds but I haven't experienced a crash so far.
It's nice to see such a complex game run in RPCS3