07-17-2017, 07:22 AM (This post was last modified: 07-17-2017, 01:38 PM by Arkhana.)
(07-16-2017, 07:57 PM)ssshadow Wrote: What crashes? Needs a log file.
Would love to but even after it's compressed it goes over the 2MB size limitation for the attachments.
Originally, the log file itself is 200MB+, how shall I proceed ?
But maybe that piece of console attached can help in the meantime, that's when the music stops, then the next action (entering a battle, leaving a battle, changing zone, etc) makes the game hang.
Sound mixer thread dies, the game hangs thereafter due to "lost contact" so to speak. Same bug as Demon's Souls and some others... Will be looked into.
This is a synchronization bug. Characteristic for this class of bugs is that they usually happen with a probability, not a certainly. And factors like CPU speed affect the probability. It's therefore possible that it happens all the time for one person, and only once in 10000 hours for someone else.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Sound mixer thread dies, the game hangs thereafter due to "lost contact" so to speak. Same bug as Demon's Souls and some others... Will be looked into.
This is a synchronization bug. Characteristic for this class of bugs is that they usually happen with a probability, not a certainly. And factors like CPU speed affect the probability. It's therefore possible that it happens all the time for one person, and only once in 10000 hours for someone else.
Thank you very much for the answer. Will look forward to its resolution.
Sound mixer thread dies, the game hangs thereafter due to "lost contact" so to speak. Same bug as Demon's Souls and some others... Will be looked into.
This is a synchronization bug. Characteristic for this class of bugs is that they usually happen with a probability, not a certainly. And factors like CPU speed affect the probability. It's therefore possible that it happens all the time for one person, and only once in 10000 hours for someone else.
Thank you very much for the answer. Will look forward to its resolution.
I don't know what kind of magic developers used on code but with 0.0.3-5447 I've had like 30+ battles without crash even in the infamous desert area which used to have like 30% crash chance for me. I'll keep "testing" to find out if the crash is still there.
Sound mixer thread dies, the game hangs thereafter due to "lost contact" so to speak. Same bug as Demon's Souls and some others... Will be looked into.
This is a synchronization bug. Characteristic for this class of bugs is that they usually happen with a probability, not a certainly. And factors like CPU speed affect the probability. It's therefore possible that it happens all the time for one person, and only once in 10000 hours for someone else.
Thank you very much for the answer. Will look forward to its resolution.
I don't know what kind of magic developers used on code but with 0.0.3-5447 I've had like 30+ battles without crash even in the infamous desert area which used to have like 30% crash chance for me. I'll keep "testing" to find out if the crash is still there.
It was probably fixed together with Demon's Souls.
(07-27-2017, 05:54 AM)jazjaz36 Wrote:
(07-25-2017, 12:42 PM)jazjaz36 Wrote: Hi I need advice. My game always freezes right after I start a new game. The last line on the log says
F {rsx::thread} class gl::glsl::link_exception thrown: linkage failed: 'Attached fragment shader is not compiled.
Attached is the log file.
I want to bump up my question from the other day as I really need help.
Sound mixer thread dies, the game hangs thereafter due to "lost contact" so to speak. Same bug as Demon's Souls and some others... Will be looked into.
This is a synchronization bug. Characteristic for this class of bugs is that they usually happen with a probability, not a certainly. And factors like CPU speed affect the probability. It's therefore possible that it happens all the time for one person, and only once in 10000 hours for someone else.
Thank you very much for the answer. Will look forward to its resolution.
I don't know what kind of magic developers used on code but with 0.0.3-5447 I've had like 30+ battles without crash even in the infamous desert area which used to have like 30% crash chance for me. I'll keep "testing" to find out if the crash is still there.
It was probably fixed together with Demon's Souls.
(07-27-2017, 05:54 AM)jazjaz36 Wrote:
(07-25-2017, 12:42 PM)jazjaz36 Wrote: Hi I need advice. My game always freezes right after I start a new game. The last line on the log says
F {rsx::thread} class gl::glsl::link_exception thrown: linkage failed: 'Attached fragment shader is not compiled.
Attached is the log file.
I want to bump up my question from the other day as I really need help.