Posts: 12
Threads: 2
Joined: Jun 2016
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0
Posts: 103
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Joined: Mar 2017
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This is how the game currently looks like running.
Posts: 257
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Joined: Jan 2011
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Time to move this to Playable!!
Intel Core i7 6700k @ 4.5 ghz. / GeForce GTX 970 / 16 Gig Ram / Win 10
Posts: 1,318
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Looks like it's not on a master build, so still Ingame
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
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Game freezes during gameplay with this message
F {rsx::thread} class std::runtime_error thrown: Possible data corruption on frame context storage detected
If I restart the game after first freeze and shaders are loaded, I get this message
E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (0)
E {PPU[0x100000d] Thread (NexSysUtil PU Thread) [0x0001716c]} cellGame: cellGameDataCheckCreate2(version=0x0, dirName=“BCES00057”, errDialog=0x0, funcStat=*0x9a50f0, container=1)
F {rsx::thread} class std::runtime_error thrown: Possible data corruption on frame context storage detected
I have to delete the game config and data folder for it to run again
Posts: 2,485
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Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)