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Time Crisis 4 [BCES00057]
#1
RPCS3 v0.0.2-3-8055d83 Alpha
Black screen only.
Quote:·F 0:00:09.464437 {PPU[0x100000b] Thread (NU:Big Grinraw::RequestManager) [0x00959090]} class std::runtime_error thrown: Unimplemented
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellGcmSys.cpp:613)


Attached Files
.7z   RPCS3.7z (Size: 25.81 KB / Downloads: 160)
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#2
Goes ingame with average 15 fps. I used opengl.
Problems: The game is too bright to see the enemies clearly due to an opengl bug.

using RPCS3 0.0.2-5351 a8705936


Attached Files Thumbnail(s)
       

.7z   RPCS3.7z (Size: 163.33 KB / Downloads: 186)
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#3
This is how the game currently looks like running.

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#4
Time to move this to Playable!!
Intel Core i7 6700k @ 4.5 ghz. / GeForce GTX 970 / 16 Gig Ram / Win 10
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#5
@blastprocessing - what build are settings are you using to get it working? Using the latest master build the game FMV start fine but as soon as the action sequences start the screen just goes all white and you can't see anything Sad
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#6
Looks like it's not on a master build, so still Ingame
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
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#7
(07-17-2017, 10:32 AM)POOTERMAN Wrote: @blastprocessing - what build are settings are you using to get it working? Using the latest master build the game FMV start fine but as soon as the action sequences start the screen just goes all white and you can't see anything Sad

Try enabling write colors buffer
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#8
(07-18-2017, 04:23 AM)blastprocessing Wrote:
(07-17-2017, 10:32 AM)POOTERMAN Wrote: @blastprocessing - what build are settings are you using to get it working? Using the latest master build the game FMV start fine but as soon as the action sequences start the screen just goes all white and you can't see anything Sad

Try enabling write colors buffer

Thanks so much for the reply, turning Write Colors Buffer 'ON' solved the problem Smile
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#9
Game freezes during gameplay with this message

F {rsx::thread} class std::runtime_error thrown: Possible data corruption on frame context storage detected

If I restart the game after first freeze and shaders are loaded, I get this message

E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (0)
E {PPU[0x100000d] Thread (NexSysUtil PU Thread) [0x0001716c]} cellGame: cellGameDataCheckCreate2(version=0x0, dirName=“BCES00057”, errDialog=0x0, funcStat=*0x9a50f0, container=1)
F {rsx::thread} class std::runtime_error thrown: Possible data corruption on frame context storage detected

I have to delete the game config and data folder for it to run again
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#10
https://forums.rpcs3.net/thread-196672-post-289059.html
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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