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(07-26-2017, 07:39 PM)dalmoko Wrote: (07-26-2017, 06:44 PM)Tallica Wrote: Working pretty good for me, but freezing a bunch forcing me to close and restart
What cpu do you have, just curious.
i7 4790k
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07-26-2017, 08:36 PM
(This post was last modified: 07-27-2017, 08:42 AM by Gungil.)
Never mind. I still got occasional graphical glitches. They appear randomly in certain areas. For people with graphic glitches try enabling vertical sync.
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What did you do to fix the freezing?
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(07-26-2017, 08:39 PM)Tallica Wrote: What did you do to fix the freezing? I tried a different version of the emulator but after an hour I finally got a freeze.
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(07-26-2017, 05:43 PM)dalmoko Wrote: (07-26-2017, 05:21 PM)Annie Wrote: Write Color Buffers.
Thanks, finally saw that.
My i5 6500 is not good enough for the game it looks like, 100% load, lagging like crazy
Try:
Lower SPU thread priority
Prefered SPU threads: 4
SPU loop detection: On
And of course, LLVM, ASMJIT, and Vulkan.
Our graphics developer was playing on an i3.
(07-26-2017, 06:44 PM)Tallica Wrote: Working pretty good for me, but freezing a bunch forcing me to close and restart
Freezing was explicitly fixed. Use the latest version from rpcs3.net/download
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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07-26-2017, 11:43 PM
(This post was last modified: 07-26-2017, 11:44 PM by Gungil.)
(07-26-2017, 11:19 PM)ssshadow Wrote: Freezing was explicitly fixed. Use the latest version from rpcs3.net/download I just went and downloaded the latest version (0.0.3-5479) and I'm still getting freezes.
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Today a popular streamer completed the whole game on stream, which confirms again the game is fully Playable: https://www.twitch.tv/videos/162131327
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
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(07-26-2017, 11:19 PM)ssshadow Wrote: (07-26-2017, 05:43 PM)dalmoko Wrote: (07-26-2017, 05:21 PM)Annie Wrote: Write Color Buffers.
Thanks, finally saw that.
My i5 6500 is not good enough for the game it looks like, 100% load, lagging like crazy
Try:
Lower SPU thread priority
Prefered SPU threads: 4
SPU loop detection: On
And of course, LLVM, ASMJIT, and Vulkan.
Our graphics developer was playing on an i3.
(07-26-2017, 06:44 PM)Tallica Wrote: Working pretty good for me, but freezing a bunch forcing me to close and restart
Freezing was explicitly fixed. Use the latest version from rpcs3.net/download
I downloaded the newest version today and it happened about 3 times.
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(07-26-2017, 11:47 PM)Annie Wrote: Today a popular streamer completed the whole game on stream, which confirms again the game is fully Playable: https://www.twitch.tv/videos/162131327 It's playable for certain setups but as you can see from the thread quite a few of us are having tons of issues.
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And what about this issure?
Version rpcs3: rpcs3-v0.0.3-2017-07-26-00066a3a_win64.zip
PC conf: i7-6700K 4.01 GHz, 24 GB RAM, GeForce GTX 970.
Settings:
PPU LLVM Recompiler
SPU ASMJIT Recompiler
SPU loop detection: On
4 prefered SPU threads (probably, but you have to test)
OpenGL or Vulkan (faster) + Write Color Buffers + Invalidate cache every frame
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