Hey guys, i'm using RPCS3 since 2 weeks, playing Demon's Souls (eu version) but I encountered a heavy glitch in "Stonefangs Tunnels", level 2-1.
When you enter the cave right after the beginning of the level, after 2 rooms inside, half of the walls in the right are invisible.
I can see the enemies in the upper floor and so... But more importantly, my game crashed there and the save was UNREADABLE after that.
I started a new game and when i was in the same room in the cave, i quitted the game and now i can't load it anymore. (the game doesn't quitted normally, it hanged in black screen loading forever)
2 times in the same spot.
I played every other maps at least the first one in every world (1-1, 2-1; 3-1, 4-1, 4-2, 5-1) without encountering any issue apart from random crashes and minor glitches.
LLVM + ASMJIT, Auto SPU, Automatic Libraries, Vulkan, Write Color Buffers, Invalidate Cache every frame (tried on/off: off glitchy shadows but less crashes for me)
I tried RPCS3 version:
5526
5520
5505
5479
5549
same error in every build, i cannot load my save (the game DOESN'T say it's corrupted and the emulator doesn't crash, it just hang in loading screen).
This is what i mean (restarted a new game and got to the same level, now when i came back, EVERYTHING disappeared, even NPC and archstone in the beginning!
I touched it and it hanged in black screen, like before.
The first room glitched (second or third room in the first structure where the dreadling launches the stone from above)
Tested on FX8320. Not playable, lots of slowdowns even at the start point in water + audio-echo glitch after the first enemy. I guess Vishera architecture is not well supported yet.
It's not that Vishera is not well supported, it's because that architecture is utter crap and suffers on CPU intensive tasks.
Cores are grouped by modules and share resources, if you use 0 2 4 6 only you may have better performance in various applications.
Desktop:Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux Laptop:Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux Old Desktop:FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
(07-31-2017, 11:58 PM)steppa66 Wrote: This is what i mean (restarted a new game and got to the same level, now when i came back, EVERYTHING disappeared, even NPC and archstone in the beginning!
I touched it and it hanged in black screen, like before.
The first room glitched (second or third room in the first structure where the dreadling launches the stone from above)
Inside the room with stairs
When i got outside again
When i tried to touch the Archstone
This should be fixed in the coming days.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
(07-31-2017, 11:58 PM)steppa66 Wrote: This is what i mean (restarted a new game and got to the same level, now when i came back, EVERYTHING disappeared, even NPC and archstone in the beginning!
I touched it and it hanged in black screen, like before.
The first room glitched (second or third room in the first structure where the dreadling launches the stone from above)
Inside the room with stairs
When i got outside again
When i tried to touch the Archstone
This should be fixed in the coming days.
Thank you very much, ssshadow.
If you need any help testing, just let me know what branch will be fixing this.
The game is not running at > 10 fps with PPU interpreter. You probably have a custom config in use but are looking at global. Either way, always use LLVM.
Also the fps counter is not accurate, it shows 30 fps when the game runs at full speed, but it could in reality be 15 fps with internal frame duplication.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)