RPCS3 v0.0.2-5247-30ecd0b5 Alpha
Settings:
LLE: Automatically load required libraries
SPU: Precise
PPU: Precise
API: Vulkan
Resolution: 1280x720 16:9
Lower SPU thread priority: Enabled
Bind SPU threads to secondary cores: Enabled
Framelimit: Auto
Hardware:
Zotac GTX 970
i7 4790k @ 4,6 GHz
16 GB DDR3 1600 MHz RAM
Windows 10 64 Bit
Issues:
The game loads fine and enters the menu but then freezes, although it renders textures properly. The freeze can happen instantly but sometimes the whole menu renders before the game hangs and if you are lucky you can press start and select singleplayer before it hangs. During the short period of being alive, the game throws a bunch of RSX errors and often freezes on one of those RSX errors. The PPU main_thread also runs in a deadlock.
Images:
https://prnt.sc/ff4xsw
https://prnt.sc/ff56l2
https://prnt.sc/ff56vn
Settings:
LLE: Automatically load required libraries
SPU: Precise
PPU: Precise
API: Vulkan
Resolution: 1280x720 16:9
Lower SPU thread priority: Enabled
Bind SPU threads to secondary cores: Enabled
Framelimit: Auto
Hardware:
Zotac GTX 970
i7 4790k @ 4,6 GHz
16 GB DDR3 1600 MHz RAM
Windows 10 64 Bit
Issues:
The game loads fine and enters the menu but then freezes, although it renders textures properly. The freeze can happen instantly but sometimes the whole menu renders before the game hangs and if you are lucky you can press start and select singleplayer before it hangs. During the short period of being alive, the game throws a bunch of RSX errors and often freezes on one of those RSX errors. The PPU main_thread also runs in a deadlock.
Images:
https://prnt.sc/ff4xsw
https://prnt.sc/ff56l2
https://prnt.sc/ff56vn