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(07-14-2017, 08:12 PM)ssshadow Wrote: Anyway, there is a performance hack/patch for this game, use it: https://www.patreon.com/posts/march-progress-8627774
Is it just me, or this doesn't work anymore in recent versions of RPCS3?
It makes a big difference in the June builds I tried, but with the latest ones I get the same CPU usage with or without it, and my FPS are significantly lower too.
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GeForce GT 720M could be Fermi based. No Vulkan support there. If you are using LLVM this is as fast as it will go.
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Why sometimes i've got freeze when enemy use a special skill? Im in 4'th chapter.
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(07-25-2017, 03:49 AM)Acnologia Wrote: (07-23-2017, 01:16 PM)ssshadow Wrote: GeForce GT 720M could be Fermi based. No Vulkan support there. If you are using LLVM this is as fast as it will go.
That would explain it. Out of curiosity though, I am finding that certain stages have a very big fps difference than others. Like in the Demon Dojo,I am getting a decent fps of 50, very much playable.On the other hand, in stages like the Castle Hallways, it drops to about 5 fps...is it only this game or is it an issue which the emulator will address at some later version?
Yeah the game is just weird like that. The performance delta is much better on Vulkan. But it's 5 fps for me too sometimes on OpenGL.
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I noticed the performance get's really terrible if i patch the game to 1.40 for some reason, 1.30 works fine and is mostly fullspeed i'm using the latest build with the speed patch.
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Whenever I complete a battle or the item world and return to the castle, I find that the fps drops tremendously. (like from 8-10 fps to 1 fps). And apparently I sometimes see an error code in pink which disables audio at times or makes everything crash while in game ( I should mention here that I am using DX 12 since I don't have vulkan support and it seems better than opengl)
On a side note, does the speed patch make a difference? Maybe I have it in the wrong folder or it does not work with the US or EUR version of the game? Some one plz confirm.