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I think it's some rare sync issue. Sadly that's the hardest class of bugs to track down.
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Yes iam also having hangup or crashing on map
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This game crashes randomly when using master build, any special settings ?
The errors happen all the time and seem not related to the freezing
E {PPU[0x1000000] Thread (main_thread) [0x01894780]} 'sys_lwmutex_lock' failed with 0x80010008 : CELL_EDEADLK
E {PPU[0x1000000] Thread (main_thread) [0x0188b578]} 'sys_lwmutex_unlock' failed with 0x80010009 : CELL_EPERM
E {PPU[0x1000000] Thread (main_thread) [0x003f1938]} 'sys_lwmutex_lock' failed with 0x80010008 : CELL_EDEADLK
E {PPU[0x1000000] Thread (main_thread) [0x003f18d4]} 'sys_lwmutex_unlock' failed with 0x80010009 : CELL_EPERM
E {PPU[0x100033a] Thread (FWCellStreamRead) [0x003f1938]} 'sys_lwmutex_lock' failed with 0x80010008 : CELL_EDEADLK
E {PPU[0x100033a] Thread (FWCellStreamRead) [0x003f18d4]} 'sys_lwmutex_unlock' failed with 0x80010009 : CELL_EPERM
E {PPU[0x1000000] Thread (main_thread) [0x003f1938]} 'sys_lwmutex_lock' failed with 0x80010008 : CELL_EDEADLK
E {PPU[0x1000000] Thread (main_thread) [0x003f18d4]} 'sys_lwmutex_unlock' failed with 0x80010009 : CELL_EPERM
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(08-04-2017, 02:54 PM)Harakiri Wrote: This game crashes randomly when using master build, any special settings ?
The errors happen all the time and seem not related to the freezing
E {PPU[0x1000000] Thread (main_thread) [0x01894780]} 'sys_lwmutex_lock' failed with 0x80010008 : CELL_EDEADLK
E {PPU[0x1000000] Thread (main_thread) [0x0188b578]} 'sys_lwmutex_unlock' failed with 0x80010009 : CELL_EPERM
E {PPU[0x1000000] Thread (main_thread) [0x003f1938]} 'sys_lwmutex_lock' failed with 0x80010008 : CELL_EDEADLK
E {PPU[0x1000000] Thread (main_thread) [0x003f18d4]} 'sys_lwmutex_unlock' failed with 0x80010009 : CELL_EPERM
E {PPU[0x100033a] Thread (FWCellStreamRead) [0x003f1938]} 'sys_lwmutex_lock' failed with 0x80010008 : CELL_EDEADLK
E {PPU[0x100033a] Thread (FWCellStreamRead) [0x003f18d4]} 'sys_lwmutex_unlock' failed with 0x80010009 : CELL_EPERM
E {PPU[0x1000000] Thread (main_thread) [0x003f1938]} 'sys_lwmutex_lock' failed with 0x80010008 : CELL_EDEADLK
E {PPU[0x1000000] Thread (main_thread) [0x003f18d4]} 'sys_lwmutex_unlock' failed with 0x80010009 : CELL_EPERM
I was hoping this would be fixed along with Demon's Souls and the rest... For some lucky people (like me) it works fine, for other not so lucky people it randomly crashes or hangs. Most likely a rare sync issue. However this area is being worked on, perhaps it will be fixed soon.
It seems to be a mistake to list this one as playable however...
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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Sad but moving to ingame for now, it probably never actually worked reliably.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)