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NBA Jam On Fire Edition [NPUB30558]
#1
Runs fine but when trying to load gameplay, screen goes black and a different music track starts. Stays in this state forever. The game also only start 30% of the times you attempt - the rest of the time it throws a fatal error and crashes the emu (see bottom).

Strange because the non-On Fire Edition seems to work perfectly....

Settings:
PPU: LLVM Recompiler
SPU: ASMJIT Recompiler
Enable SPU Loop Detection
Vulkan
Invalidate cache every frame
Use GPU Texture Scaling
Strict Rendering (fixes text)

Same experience as the Euro build. Video here:
http://www.emunewz.net/forum/showthread.php?tid=194542

Build:
https://ci.appveyor.com/project/rpcs3/rp.../artifacts

Error on game load most of the time:
---------------------------
Fatal error
---------------------------
Unhandled Win32 exception 0xC0000005.
Segfault reading location 000000000000001a at 0000000000e8008f.
Instruction address: 0000000000e8008f.
Function address: 0000000000e80080 (base+0xe70080).
Module name: 'rpcs3.exe'.
Module base: 0000000000010000.
RPCS3 image base: 0000000000010000.


Attached Files
.zip   RPCS3.zip (Size: 1.18 MB / Downloads: 156)
Intel Core i7 6700k @ 4.5 ghz. / GeForce GTX 970 / 16 Gig Ram / Win 10
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#2
This error blocking gameplay is now presented in a popup message box

---------------------------
Fatal error
---------------------------
Unhandled Win32 exception 0xC0000005.
Segfault reading location 0000000000000009 at 00007ffa6b030ed3.
Instruction address: 00007ffa6b030ed3.
Function address: 00007ffa6b030e9e (base+0x30e9e).
Module name: 'ntdll.dll'.
Module base: 00007ffa6b000000.
RPCS3 image base: 0000000000010000.

HOW TO REPORT ERRORS: Check the FAQ, README, other sources.
Please, don't send incorrect reports. Thanks for understanding.
Press (Ctrl+C) to copy this message.
---------------------------
OK
---------------------------
Intel Core i7 6700k @ 4.5 ghz. / GeForce GTX 970 / 16 Gig Ram / Win 10
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