F {PPU[0x100000b] Thread (mnp Session Procedure) [0x0126e540]} class std::runtime_error thrown: Unimplemented
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellSysutilAvc2.cpp:114)
08-05-2017, 03:13 PM (This post was last modified: 08-05-2017, 03:39 PM by baguettez.)
With this last build (rpcs3-v0.0.3-2017-08-05-795da107_win64), works fine here with PPU LLVM and ASMJIT, only setting needed was "Load liblv2.sprx only". Vulkan renderer with framerate set to "Auto". Framerate seems stable at 60. Background music *might* stop at the first boss, but it will resume when beaten. Should be moved to In-Game/Playable.
Only played through the first 2 levels for now.
System 4790k, GTX 970 and 8gb ram, Windows 10 x64.
08-14-2017, 03:57 AM (This post was last modified: 08-14-2017, 04:06 AM by NewSongZ.)
Stage 4 crash and the BGM is gone. Stage 2 speed get lower in forest. Stage 1 and Stage 3 are OK.
There is a problem I play first time the speed of stages is normal, but when I play second time (I don't close RPCS3) the speed of stages get lower and finally crash.