Absolutely nothing. Not sure which engine it uses, but I think it's also running on the PhyreEngine like the Atelier games and Ar Tonelico Qoga? Due to this I tried the whole Ar Tonelico thing with Load liblv2.sprx only and checking libfs.sprx but it didn't change anything.
It stops loading with
Code:
U {PPU[0x1000000] Thread (main_thread) [0x0003da8c]} cellGcmSys TODO: cellGcmSetSecondVHandler(handler=0x0)
03-25-2017, 04:36 PM (This post was last modified: 03-25-2017, 04:39 PM by ssshadow.)
Nah, Atelier Escha & Logy and Ar Nosurge (and Shallie and Sophie) use the Koei Tecmo Dynasty Warriors/Dead or Alive engine. Prior to Gust being acquired by Koei Tecmo they did use PhyreEngine and these work fine in RPCS3 now. Atelier Ayesha was the last game on the old engine.
Every Koei Tecmo game released ~2014 and later fail to boot in the same way. This may be a libgcm issue, but we don't really know. "cellGcmSys TODO: cellGcmSetSecondVHandler(handler=0x0)" is a red herring, the parameter handler = 0 just means disable so for RPCS3 to do nothing is actually correct in this case
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)