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(06-08-2010, 08:56 PM)hyakki Wrote: (06-08-2010, 05:30 PM)Hykem Wrote: Any improvements in r1546?
Also, I've changed a couple of things for the Media Engine. Now, if you run the game with only "Use JPCSP Connector", it will extract everything it needs (MPEG and ATRAC). Then, decode the files, change to "Use Media Engine" and they'll be loaded too (except for the .PMF files). The external audio still works in the same way, but it now supports .wav, .mp3, .at3, .raw and .flac (a small assortment of containers to test the best playback).
did some small testing and the one that plays back audio-wise the is when you re-encode to .at3 (atrac3) audio plays good and fast, no stuttering/static/skipping... but it completely breaks the video playback, when its played with a video the video delays about 30-40 seconds before a frame update, also encoding to atrac3 is more of a problem since it needs the codec to encode (ffmpeg cant encode to it yet)
(i always test with the first crisis core video, the one the menu shows on since its easy to get to )
mp3, .wav play good, video and audio work although it seems to play slower then the video and have the static/skip noise (audio is encoded at 44100Khz, 64kbit, just to keep it as close to original as i can)
Interesting...
What about the ingame sounds (the ones processed by sceSasCore)? Are those still out of sync?
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06-09-2010, 01:20 PM
(This post was last modified: 06-09-2010, 01:22 PM by hyakki.)
(06-08-2010, 05:30 PM)Hykem Wrote: Interesting...
What about the ingame sounds (the ones processed by sceSasCore)? Are those still out of sync? from what i can tell the ingame sounds (and decoded files) are in sync again
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(06-08-2010, 08:56 PM)hyakki Wrote: from what i can tell the in-game sounds (and decoded files) are in sync again
Great!
I noticed the current implementation has quite a positive effect in some games. The audio seems to flow more properly (instead of having those slight delays).
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i think the speed has also improved unless i didnt notice it previously... i guess i will check it on PC to tell the difference
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06-11-2010, 12:57 AM
(This post was last modified: 06-11-2010, 01:00 AM by s3phhyr0th.)
i hear no sound in cutscenes, and no music. i can't even hear any speaking. what's wrong?
i don't config anything to disable audio
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06-11-2010, 01:30 AM
(This post was last modified: 06-11-2010, 01:31 AM by hyakki.)
(06-11-2010, 12:57 AM)s3phhyr0th Wrote: i hear no sound in cutscenes, and no music. i can't even hear any speaking. what's wrong?
i don't config anything to disable audio
you need to decode the audio jpcsp can't do this for you,
check this thread for more info (right now its under maintenance so some files aren't available )
http://www.emunewz.net/forum/showthread....160&page=1
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(06-11-2010, 01:30 AM)hyakki Wrote: (06-11-2010, 12:57 AM)s3phhyr0th Wrote: i hear no sound in cutscenes, and no music. i can't even hear any speaking. what's wrong?
i don't config anything to disable audio
you need to decode the audio jpcsp can't do this for you,
check this thread for more info (right now its under maintenance so some files aren't available )
http://www.emunewz.net/forum/showthread....160&page=1
yup, i don't see Convertie download link anywhere
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(06-11-2010, 03:49 PM)s3phhyr0th Wrote: (06-11-2010, 01:30 AM)hyakki Wrote: (06-11-2010, 12:57 AM)s3phhyr0th Wrote: i hear no sound in cutscenes, and no music. i can't even hear any speaking. what's wrong?
i don't config anything to disable audio
you need to decode the audio jpcsp can't do this for you,
check this thread for more info (right now its under maintenance so some files aren't available )
http://www.emunewz.net/forum/showthread....160&page=1
yup, i don't see Convertie download link anywhere
Thats because there isn't one....yet
Funny thing, I spend more time on the forum instead of on emulators
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u can decode audio with what hyakki has done well... it reminds u of the situation when jpcsp dumped the decoded video files in the temp folder but did not play it together with the game on the first run but later it was integrated perfectly (as of now that is)... hopefully we will see the same with audio too
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06-11-2010, 08:28 PM
(This post was last modified: 06-11-2010, 08:33 PM by hyakki.)
(06-11-2010, 08:13 PM)shakirmole Wrote: u can decode audio with what hyakki has done well... it reminds u of the situation when jpcsp dumped the decoded video files in the temp folder but did not play it together with the game on the first run but later it was integrated perfectly (as of now that is)... hopefully we will see the same with audio too
I doubt jpcsp will ever play video or the bgm audio right out since they are oma audio files with atrac3+ (sony drm) and there is no open source way to decode them, this is why you need sonic stage.
but for what i noticed every video file in every game i tested can be decoded with sonicstage.
for voice audio there could be a possibility jpcsp can play them since they are normal atrac3 (not plus) files and ffmpeg can play them.
every game is different also some company s might of just used atrac3+ on everything while others games like crisis core might mix the formats.
as for pre copying the files, i can easily do the video files from the extracted package (foldernames are are just the filesize - 2048), i actually already made a program to do this awhile back (before jpcsp could decode on the fly), but its still helpful to get all the extaudio.
for the at3 files its a little more hard, because of the third filename value Atrac-0000C7CC-[2D387A48].at3 i cant reproduce it outside of jpcsp.
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