05-12-2017, 03:50 PM
CPU usage is like 20%
Disgaea 4 [BLUS30727]
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05-12-2017, 03:50 PM
CPU usage is like 20%
05-29-2017, 01:23 AM
Game working perfectly. Hitting 60 FPS straight in all areas and only using 20% CPU after speed patch.
06-02-2017, 04:31 AM
Hi, I've been trying this version of Disgaea and occasionally get some errors.
Game works flawlesly 70% of the time. Issues only happen when using Recompiler(ASMJIT) as SPU decoder. Also, I mostly tested using the Recompiler (LLVM) as PPU Decoder (and Vulkan, plus the speed patch to use it). I Played around with the SPU threading options (Bind SPU threads... lower priority...) which seem to increase fps a tiny bit. ----error with threaded spu option: E {PPU[0x100002d] Thread (NisSaveData_ListLoad_Thread) [0x001a618c]} cellSaveData: Savedata BLUS30727_00 considered broken U {PPU[0x1000000] Thread (main_thread) [0x0019bb94]} sceNp TODO: sceNpManagerGetChatRestrictionFlag(isRestricted=*0xd00307b0) U {PPU[0x1000015] Thread (NisAt3Line0) [0x02ddc154]} sys_spu TODO: Unimplemented SPU Thread options (0x2) U {PPU[0x1000015] Thread (NisAt3Line0) [0x02ddc154]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0) E {PPU[0x1000015] Thread (NisAt3Line0) [0x02ddc154]} : 'sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE E {rsx::thread} RSX: Invalid RSX method 0x3ffc (arg=0x9c6c) (in file C:\rpcs3\rpcs3\Emu\RSX\rsx_methods.cpp:44) F {rsx::thread} : class std::runtime_error thrown: Invalid location (offset=0x0, location=0xffffffff) (in file C:\rpcs3\rpcs3\Emu\RSX\RSXThread.cpp:83) ----error without threaded spu option: U {PPU[0x1000015] Thread (NisAt3Line0) [0x02b4a01c]} sys_spu TODO: Unimplemented SPU Thread options (0x2) U {PPU[0x1000015] Thread (NisAt3Line0) [0x02b4a01c]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0) E {PPU[0x1000015] Thread (NisAt3Line0) [0x02b4a01c]} : 'sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE E {PPU[0x100003c] Thread (NisSaveData_ListSave_Thread) [0x001a6798]} cellSaveData: Savedata BLUS30727_00 considered broken U {PPU[0x1000015] Thread (NisAt3Line0) [0x02dd9848]} sys_spu TODO: Unimplemented SPU Thread options (0x2) U {PPU[0x1000015] Thread (NisAt3Line0) [0x02dd9848]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0) E {PPU[0x1000015] Thread (NisAt3Line0) [0x02dd9848]} : 'sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE ----occasional error during first loading (prinny never stops dancing): E {PPU[0x100000c] Thread (fios mediathread 11) [0x003d2014]} : 'sys_rwlock_wlock' failed with 0x80010008 : CELL_EDEADLK E {PPU[0x100000c] Thread (fios mediathread 11) [0x003d2014]} : 'sys_rwlock_wlock' failed with 0x80010008 : CELL_EDEADLK All the errors seem related to sound. They all dissapear if I change to Interpreters for sound (either fast or precise), but I lose a 5-7fps if I use those (I wouldn't mind sticking to those but the sounds goes weird, like it's in slow motion, even when the gameplay fps stays 40-50fps+). Also, despite the save warning, the game seems to save and load properly. I use a desktop PC with an Intel I3 (one of the late ones), 6gb ram, NVIDIA GTX970. RPCS3 version: 0.0.2-5275-69c46213 **Clarification: The errors happen even when using the Interpreter for spu, but it happens much less often. (the last error, which happens when first loading, does seem to vanish I think, but I'll keep testing/playing, lol)
06-24-2017, 11:56 PM
Looks like random crashes, those lines don't say anything special apart from DEADLK on rwlock
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
The first post settings didnt work for me, more libraries were needed and the solution was actually simple.
Core: PPU - LLVM SPU - ASMJIT Load Librarys - Auto(Works better then picking imo) No other options enabled Graphics: Render - Vulkan Resolution - 1080p Graphics Device - GeForce GTX 1080 Aspect - 16:9 Frame Limit - 30(Constant. choosing 60 keeps frames from 45-60 not a good thing.) Main Options - Use GPU texture scaling No other options enabled Conclusion: (No other options besides input was non-default) Game runs at 1080p constant 30fps with no crashes for hours at a time. Only issue i have is that the background is flashy at the start menu otherwise perfect gameplay. Only drops in fps are after saving, it cuts fps in half for half a second. My PC: Intel Core i7-4770k @ 3.50GHz (Old i know) Geforce GTX 1080 Founders (under performes to other newer 1080s) 32GB DDR3 2400 MHz Samsung SSD 850 EVO
09-11-2017, 03:59 PM
Hello, I am a newcomer, this is my first post:
I have been trying to get Disgaea 4 to run, and have been reading several forums regarding others successes and failures. I have made some progress (feels like) in that I am now to a "white screen" when booting. I don't know if my issue is in my use and understanding of directories in rpcs3 or if I need to tweak my configuration. I have noticed a pattern of "sys_mutex_lock / unlock" , but unfortunately I do not know what that is a symptom of. My log is attached below. If anyone can help me understand more about it, or aid in my specific case, it is much appreciated.
10-05-2017, 08:21 AM
Hello all, today i'm back and trying this emu & game again, haven't try it for months.
So i'm using new version of rpcs3, and settings on the first post It's run very well! My fps between 40-60, there are some 'miss' texture tho but it's okay. I'm using Vulkan. My PC: Intel Core i5-6600 3.30GHz GeForce GTX 1060 6GB 8GB Ram 1Tb HDD
11-19-2017, 02:40 PM
Hello everybody, i'm new to this forum and this is the first that i use rpcs3. I want to emulate Disgaea 4, but when i try to launch the game, he won't open. The logs are : S LDR: Boot from gamelist per Boot: done
S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+010200-61BFBEBFF5C02633-znver1.obj S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+04F5FC-52831CDB9A2E971D-znver1.obj S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+08F5C0-4933DDA144DEB9E6-znver1.obj S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+0CF660-506DB9DCEA6B7D58-znver1.obj S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+10F2A8-DC8F96B7B92777CD-znver1.obj S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+14C758-FC5701368C650B40-znver1.obj S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+18BF54-3096D53BB2E7F32D-znver1.obj S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+1C5764-6081FC45DDB2B9ED-znver1.obj S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+205694-E3C91CA25B1948E7-znver1.obj S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+24563C-6889D9B664C4E8CA-znver1.obj S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+2856E8-EF1C4A9AB2DAEAC2-znver1.obj S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+2C4B74-5967686AF0B04F71-znver1.obj S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+304A3C-D8862935FFF5A1C9-znver1.obj S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+344C50-BF43696E8BD1746B-znver1.obj S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+3850F4-CDA8159E5820B7EA-znver1.obj S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+3C4F84-A57E51F7E82FE1B6-znver1.obj S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+405970-C419C9CBB8B29C88-znver1.obj S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2-libsysmodule.sprx-546EB1E5A7B1FB94-znver1.obj U {PPU[0x1000000] Thread (main_thread) [0x02addd24]} HLE TODO: Unimplemented syscall sys_ss_access_control_engine -> CELL_OK U {PPU[0x1000000] Thread (main_thread) [0x02adcea4]} sysPrxForUser TODO: sys_prx_load_module_list(count=7, path_list=**0xd0030c04, flags=0x0, pOpt=*0x0, id_list=*0xd0030be4) S {PPU[0x1000000] Thread (main_thread) [0x02adcea4]} PPU: LLVM: Loaded module v2-libgcm_sys.sprx-DB0746FE929606A8-znver1.obj S {PPU[0x1000000] Thread (main_thread) [0x02adcea4]} sys_prx: Loaded module: /dev_flash/sys/external/libgcm_sys.sprx S {PPU[0x1000000] Thread (main_thread) [0x02adcea4]} PPU: LLVM: Loaded module v2-libsre.sprx-D5B90E34D7269E0D-znver1.obj S {PPU[0x1000000] Thread (main_thread) [0x02adcea4]} sys_prx: Loaded module: /dev_flash/sys/external/libsre.sprx S {PPU[0x1000000] Thread (main_thread) [0x02adcea4]} PPU: LLVM: Loaded module v2-libfs.sprx-9B9CC6D4E86FCAA4-znver1.obj S {PPU[0x1000000] Thread (main_thread) [0x02adcea4]} sys_prx: Loaded module: /dev_flash/sys/external/libfs.sprx S {PPU[0x1000000] Thread (main_thread) [0x02ada0c4]} PPU: LLVM: Loaded module v2-libnet.sprx-04B1362FB51BF8B2-znver1.obj S {PPU[0x1000000] Thread (main_thread) [0x02ada0c4]} sys_prx: Loaded module: /dev_flash/sys/external/libnet.sprx S {PPU[0x1000000] Thread (main_thread) [0x02ada0c4]} PPU: LLVM: Loaded module v2-librtc.sprx-9CB190F178FA7E82-znver1.obj S {PPU[0x1000000] Thread (main_thread) [0x02ada0c4]} sys_prx: Loaded module: /dev_flash/sys/external/librtc.sprx E {PPU[0x1000000] Thread (main_thread) [0x02ada0c4]} 'sys_prx_load_module' failed with 0x8001113b : CELL_PRX_ERROR_LIBRARY_FOUND [1] U {PPU[0x1000000] Thread (main_thread) [0x003d79cc]} HLE TODO: Unimplemented syscall syscall_988 -> CELL_OK U {PPU[0x1000000] Thread (main_thread) [0x003d79d0]} sysPrxForUser TODO: sys_prx_exitspawn_with_level() U {PPU[0x1000000] Thread (main_thread) [0x02ada3a0]} sys_prx TODO: _sys_prx_unload_module(id=0x23003f00, flags=0x0, pOpt=*0x0) U {PPU[0x1000000] Thread (main_thread) [0x02b98e98]} sys_net TODO: sys_net_abort(type=4, arg=0x0, flags=0x0) E {PPU[0x1000000] Thread (main_thread) [0x02b86028]} 'sys_ppu_thread_unregister_atexit' failed with 0x80010005 : CELL_ESRCH [1] U {PPU[0x1000000] Thread (main_thread) [0x02ada3a0]} sys_prx TODO: _sys_prx_unload_module(id=0x23003300, flags=0x0, pOpt=*0x0) U {PPU[0x1000000] Thread (main_thread) [0x02ada3a0]} sys_prx TODO: _sys_prx_unload_module(id=0x23003200, flags=0x0, pOpt=*0x0) U {PPU[0x1000000] Thread (main_thread) [0x003d9fa0]} HLE TODO: Unimplemented syscall syscall_988 -> CELL_OK S sys_process: Process finished I hope that you can help me, bye and thank you in advance. |
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