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Tactics Ogre: Let Us Cling Together - ULUS10565
Found another problem after Phidoch Castle.
If you enable "Geomotry Sharder" then you will get a black screen when event going.
The log says ERROR GE - Prim Invalid vertex address
Disable it and problem fix.
Reply
Still not one AI freeze for me. If you want,upload your saves and I can test them
Reply
Interesting.
I didnt get any AI stuck at moldova fight after make a new game.
I didnt make any SAVE or do CHARIOT or save SNAPSHOT
But I dont think Its SAVE that casue AI stuck,because the message is still show up
Also my save could be bugged becasue that was r2367 save.
Reply
I got same black screen message after you meet Warren at Almorica Castle in chapter 4.

Quote:<tr>
<td>123644</td>
<td title="FileSystem thread">FileSystem</td>
<td title="Level" loglevel="20000">INFO</td>
<td title="hle.IoFileMgrForUser category">hle.IoFileMgrForUser</td>
<td title="Message" class="message">hleIoOpen filename = disc0:/sce_lbn0x593F0_size0x33520 flags = 1 permissions = 00</td>
</tr>

<tr>
<td>123652</td>
<td title="GUI thread">GUI</td>
<td title="Level" loglevel="30000"><font color="#993300"><strong>WARN</strong></font></td>
<td title="ge category">ge</td>
<td title="Message" class="message">Unknown/unimplemented video command [unk 0x3](hex=00030319,int=197401,float=0.000000) at 0x09AF95EC</td>
</tr>

<tr>
<td>123653</td>
<td title="GUI thread">GUI</td>
<td title="Level" loglevel="30000"><font color="#993300"><strong>WARN</strong></font></td>
<td title="ge category">ge</td>
<td title="Message" class="message">Unknown/unimplemented video command [unk 0x3](hex=00191901,int=1644801,float=0.000000) at 0x09AF95F4</td>
</tr>

<tr>
<td>123653</td>
<td title="GUI thread">GUI</td>
<td title="Level" loglevel="30000"><font color="#993300"><strong>WARN</strong></font></td>
<td title="ge category">ge</td>
<td title="Message" class="message">bbox unsupported numberOfVertex=3</td>
</tr>

<tr>
<td>123654</td>
<td title="GUI thread">GUI</td>
<td title="Level" loglevel="30000"><font color="#993300"><strong>WARN</strong></font></td>
<td title="ge category">ge</td>
<td title="Message" class="message">Unsupported bezier parameters ucount=77 vcount=69</td>

So I disable everything except shaders and saving ge screen
Problem fix again.
Reply
(11-09-2011, 03:16 AM)godwind Wrote: Interesting.
I didnt get any AI stuck at moldova fight after make a new game.
I didnt make any SAVE or do CHARIOT or save SNAPSHOT
But I dont think Its SAVE that casue AI stuck,because the message is still show up
Also my save could be bugged becasue that was r2367 save.

You do have to save before moldova fight,then load and test. What would be the point otherwise we know if you dont save there is no problems
For me,there is no AI stuck or random freezing even if I load game
Reply
I've been having black screens at the end of chapter 1, at the second and third scenes of balmamusa massacre and at the scene after too.
So I saved a snapshot and tried many configurations until i could watch all of those scenes. I managed to get it to work 3 times in a row with these settings enabled:

* Video:
- Enable saving GE screen

* Memory:
- Ignore invalid memory access
- Ignore unmaped imports

* Media:
- Use media engine
- Decode audio files with sonic stage

* Compiler:
- Use compiler
- Output profiler info
- 50 method size

* Crypto:
- Extract original PGD files

* Display:
- Anti-aliasing x4
- Resolution: native

My video resize is 2x and i don't use filters. I'm using jpcsp v2371.

I don't know with settings I enabled/disabled to make it work, so i posted my full settings.
Reply
(11-10-2011, 09:08 PM)Roryn Wrote: I've been having black screens at the end of chapter 1, at the second and third scenes of balmamusa massacre and at the scene after too.
So I saved a snapshot and tried many configurations until i could watch all of those scenes. I managed to get it to work 3 times in a row with these settings enabled:

* Video:
- Enable saving GE screen

* Memory:
- Ignore invalid memory access
- Ignore unmaped imports

* Media:
- Use media engine
- Decode audio files with sonic stage

* Compiler:
- Use compiler
- Output profiler info
- 50 method size

* Crypto:
- Extract original PGD files

* Display:
- Anti-aliasing x4
- Resolution: native

My video resize is 2x and i don't use filters. I'm using jpcsp v2371.

I don't know with settings I enabled/disabled to make it work, so i posted my full settings.

As I already posted,disable ubo option with shaders on fixed black screens at animations for me
Reply
(11-10-2011, 10:07 PM)digiadventures Wrote: As I already posted,disable ubo option with shaders on fixed black screens at animations for me
Same here.
Guess you only need enable shader/disable ubo/enable saving GE
and game will be fine.
Reply
(11-11-2011, 11:53 AM)godwind Wrote:
(11-10-2011, 10:07 PM)digiadventures Wrote: As I already posted,disable ubo option with shaders on fixed black screens at animations for me
Same here.
Guess you only need enable shader/disable ubo/enable saving GE
and game will be fine.

I'm having same problem with Roryn although I'm using your recommended setting and have no problems with black screens so far. Maybe this particular cutscene at the end of chapter 1 is different.?
Reply
(11-11-2011, 03:16 PM)lht7891804 Wrote: I'm having same problem with Roryn although I'm using your recommended setting and have no problems with black screens so far. Maybe this particular cutscene at the end of chapter 1 is different.?
Could be.
I was using Roryn setting in r2631 and didnt get any black screen untill end of chapter 3,then I switch to my setting.
But Roryn said he get black screen with his setting in r2371
So problem could be different jpcsp version or setting seems.
Try just enable shader/saving ge. If still dont work then post log info
Reply


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