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Scott Pilgrim vs. The World: The Game [NPUB30162]
#71
ps3 
Going to some help here. I tried this game with two different versions and It's still not working! And what does this mean?

S LDR: Boot from gamelist per doubleclick: done
U {PPU[0x1000000] Thread (main_thread) [0x01282d8c]} HLE TODO: Unimplemented syscall sys_ss_access_control_engine -> CELL_OK
S {PPU[0x1000000] Thread (main_thread) [0x0127d370]} sys_prx: Loaded module: /dev_flash/sys/external/libgcm_sys.sprx
S {PPU[0x1000000] Thread (main_thread) [0x0127d370]} sys_prx: Loaded module: /dev_flash/sys/external/libsre.sprx
S {PPU[0x1000000] Thread (main_thread) [0x0127d370]} sys_prx: Loaded module: /dev_flash/sys/external/libfs.sprx
S {PPU[0x1000000] Thread (main_thread) [0x0127d370]} sys_prx: Loaded module: /dev_flash/sys/external/librtc.sprx
U {PPU[0x1000000] Thread (main_thread) [0x012e3d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x012e3d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x012e3d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x012e3d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x012e3d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x012e3d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x0127d3d8]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x0127d3d8]} 'sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [1]
E {PPU[0x1000000] Thread (main_thread) [0x01312ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/app_home/ClawRunTimeArguments.arg” [1]
E {PPU[0x1000000] Thread (main_thread) [0x01313090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/app_home/ClawRunTimeArguments.arg” [1]
S {SPU[0x2000000] Thread (GEAR_SPURS_ATTRCellSpursKernel0)} SPU: SPU Database initialized...
S {SPU[0x2000000] Thread (GEAR_SPURS_ATTRCellSpursKernel0)} SPU: SPU Recompiler (ASMJIT) created...
S {PPU[0x1000000] Thread (main_thread) [0x0127d370]} sys_prx: Loaded module: /dev_flash/sys/external/libfiber.sprx
S {PPU[0x1000000] Thread (main_thread) [0x0127d370]} sys_prx: Loaded module: /dev_flash/sys/external/libspurs_jq.sprx
U {PPU[0x1000000] Thread (main_thread) [0x0127d3b0]} sys_prx TODO: _sys_prx_unload_module(id=0x2300f900, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x0127b8c8]} cellUserInfo TODO: cellUserInfoEnableOverlay(enable=1)
U {PPU[0x1000000] Thread (main_thread) [0x0127b8d0]} cellUserInfo TODO: cellUserInfoGetList(listNum=*0x20cf10b4, listBuf=*0x20cf1074, currentUserId=*0x20cf1050)
U {PPU[0x1000000] Thread (main_thread) [0x0127b268]} cellSysutil TODO: cellVideoOutConfigure(videoOut=0, config=*0xd0010780, option=*0x0, waitForEvent=0)
E {rsx::thread} RSX: OpenGL: initialization of glDepthBoundsEXT failed.
E {rsx::thread} RSX: OpenGL: initialization of glGetTextureImageEXT failed.
E {rsx::thread} RSX: OpenGL: initialization of glGetTextureImage failed.
E {rsx::thread} RSX: OpenGL: initialization of glTextureBufferRange failed.
E {rsx::thread} RSX: OpenGL: initialization of glCopyImageSubData failed.
E {rsx::thread} RSX: OpenGL: initialization of glTextureBarrier failed.
E {rsx::thread} RSX: OpenGL: initialization of glTextureBarrierNV failed.
F {rsx::thread} class std::runtime_error thrown: Failed to initialize OpenGL renderer. ARB_direct_state_access or EXT_direct_state_access is required but not supported by your GPU
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#72
The network spamming is fixed! Awesome! Now the only hinderence to the experience is that only player one's progress is saved. This is incredible. Thank you.
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#73
(10-11-2017, 07:26 PM)jessman1988 Wrote: The network spamming is fixed! Awesome! Now the only hinderence to the experience is that only player one's progress is saved. This is incredible. Thank you.

I've been playing this game for a while now, and progress with player 2, 3 or 4 has been saving with no problem. You have to make them play as a guest, but the characters levels and stats do get saved, regardless of whether it's player 1, 2, 3 or 4 levelling them up. This is on v1.01 by the way, I'd never been able to get v1.03 running, so no Wallace for me. Undecided

A couple of questions though, as I've only today gone to a recent build of RPCS3. My graphics on newer versions are messed up, as per that screenshot posted earlier. The solution was to disable the vertex cache, but I've not spotted an option in the emulator to do that?

Also, off topic a little. I use Launchbox for all my emulators, and RPCS3 used to be able to launch games through it with no problem using the -run extension on builds from months ago. Seems the modern builds can't though, does anyone know why or how to sort it?
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