11-17-2011, 08:16 PM
WoW I Now Dissydia Final fantasy Better perfomance with Java 64bits and Xuggle support On menus table round and battles (8-15 vs 17-25fps)
Xuggle x64 available now - use media engine in x64 SVN
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11-17-2011, 08:16 PM
WoW I Now Dissydia Final fantasy Better perfomance with Java 64bits and Xuggle support On menus table round and battles (8-15 vs 17-25fps)
11-19-2011, 06:02 AM
It doesn't work for me at all to play Megaman X Hunter^^".How can I do?Hahahaha
11-19-2011, 09:34 AM
(11-17-2011, 06:38 PM)andutrache Wrote: 1. Crypto engine doesn't work on 64 bit;Crypto engine working perfectly fine here both for decrypting my clean isos and PSP savegames. Also no stuttering here. Performance is just like the 32-bit version except for very few games that have very slight performance increase. Did you compile JPCSP from source code yourself? (11-19-2011, 06:02 AM)kaotomut Wrote: It doesn't work for me at all to play Megaman X Hunter^^".How can I do?HahahahaThat game works perfectly fine here both on 32-bit and 64-bit versions. What error are you getting? (11-16-2011, 11:11 PM)jacky400 Wrote: Xuggle x64 download hereThank you for posting this information! I've added the xuggler 3.4 64 bit libraries in r2386. For the external decoder, I've added only "DecodeAudio.bat", it should use the HIMDRender.exe from the 32 bit version. I think this should be sufficient but I could not test it. Could you check it?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Thanks gid15 to add the offical xuggle 64 bit support tothe build and will test it shortly
Just have a guick question , not too sure it is valid/legal to add . At this moment , we have the option "decode audio files with sonicstage" , is it possible to add "decode audio files with soundforge ?
Gid, does it mean I still have to copy over HIMDRender.exe from 32 bit? I do not have 32 availabe on my computer now and I am thinking of making a full switch over to 64 now that Xuggler is implemented for it.
Also jacky, of course it's legal. What may not be legal is how you got your hands on the program, but that is outside the staff's control either way. If you got SoundForge installed on your computer over SonicStage, I definitely think there should be SoundForge support. I should add, downloaded the new rev with Xuggler in it and now I don't receive any error. Great!
11-19-2011, 01:07 PM
(11-19-2011, 12:06 PM)gid15 Wrote: For the external decoder, I've added only "DecodeAudio.bat", it should use the HIMDRender.exe from the 32 bit version.I believe the problem with this approach is that Orphis' buildbot build for the Windows 64bit version won't work properly because the build script for the 64bit version doesn't include the lib\windows-x86 folder.
11-19-2011, 01:14 PM
(11-19-2011, 01:07 PM)Itaru Wrote:Good point, I missed that. Added HIMDRender.exe to the lib/windows-amd64.(11-19-2011, 12:06 PM)gid15 Wrote: For the external decoder, I've added only "DecodeAudio.bat", it should use the HIMDRender.exe from the 32 bit version.I believe the problem with this approach is that Orphis' buildbot build for the Windows 64bit version won't work properly because the build script for the 64bit version doesn't include the lib\windows-x86 folder.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
It would be great and appreciated if decode support to soundforge is added then we should be able to decode the mono at3+ directly
11-19-2011, 01:22 PM
Gid15 Yes work but you on SVN missing path On start-windows-amd64.bat
set PATH=%PATH%;lib\;lib\windows-amd64\ for path running Xuggler 64bits Code: @echo off Also Requered Update DecodeAudio.bat For Orphis Build If HIMDRender.exe exist on lib/Windows-amd64 Code: @echo off |
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