09-26-2011, 06:42 AM (This post was last modified: 09-26-2011, 07:32 AM by gerson2002.)
(09-26-2011, 04:46 AM)dista_bagus Wrote: you can remove the black borders around unit the map if use GeForce.
for ATI can't for now. i already tried it.
so lucky for someone using GeForce.
for ATI use these setting
for NVIDIA only use 2 options
kusanagi, i think use Enable saving GE screen to Textures + Enable dynamic shader generation doesn't effect.
but i don't know because haven't try it with those settiing.
i use setting only 3 options like i posted above.
are you sure because i am using a nvidia card and if i select use shaders experimental the emulator crash i am using rvn 2324
Well for one it's not part of the jpcsp program it just attempts to read and play the files as jpcsp attempts to decrypt them, So it wouldn't be surprising if it sometimes reads it twice if the game takes too long to finish attempting to decrypt.
Processor: AMD Phenom II X4 970 3.7 GHz, GPU: Geforce GTX 550 Ti, Ram: 16 GB, Windows 7 64-bit
It works well in r2322 without stencil test
Can't see move area at map since r2323,even in r2339 and r2341.
Stencil test makes move area could been seen,but it breaks textures a lot……
Every time I try to play this game, it always stops right here in the first conversation. it's right after the screen shakes, signifying an earthquake or something. please help!
its the decrypt engine doing her work, its normal just wait a lot that it passes, it will happen in the very first battle animation too, and in some parts
if you close the emulator during the process you have to delete the folder in "tmp' that has SRWZ2 inside, and try again and wait it pass