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Spectral Souls: Resurrection of the Ethereal Empires - ULUS10076
#1
Previous thread on JPCSP forum.
r1507
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
...
23733 [GUI] WARN  ge - Unknown/unimplemented video command [unk 0xf7](0)
23733 [GUI] WARN  ge - Unknown/unimplemented video command [unk 0xf8](0)
23733 [GUI] WARN  ge - Unknown/unimplemented video command [unk 0xf9](0)
23791 [GUI] WARN  ge - Unimplemented sceGuOffset(x=1808,y=1912)
23792 [GUI] WARN  ge - Unimplemented sceGuViewport(cx=2048, cy=2048, X, X)
24914 [user_main] WARN  hle - pushCallback(type=0) no registered callbacks to push
27054 [user_main] INFO  stdout - go module
27058 [user_main] INFO  hle - sceUtilityLoadAvModule(module=0x0001) PSP_AV_MODULE_SASCORE loaded
27058 [user_main] INFO  hle - IGNORING:sceUtilityLoadAvModule(module=0x0000) PSP_AV_MODULE_AVCODEC
27061 [user_main] INFO  hle - sceUtilityLoadAvModule(module=0x0003) PSP_AV_MODULE_MPEGBASE loaded
27061 [user_main] INFO  hle - sceUtilityLoadAvModule(module=0x0002) PSP_AV_MODULE_ATRAC3PLUS loaded
27062 [user_main] INFO  stdout - fin module
27070 [user_main] INFO  hle - PARTIAL __sceSasInit: sasCore=0x091d1780, unk1=0x00000100, unk2=0x00000020, unk3=0x00000000, sampleRate=44100
27072 [user_main] WARN  hle - IGNORING:__sceSasRevType(type=-1) 091d1780 ffffffff 00000001 00000020
27073 [user_main] WARN  hle - IGNORING:__sceSasRevParam(sasCore=0x091d1780,unk1=0x0,unk2=0x0)
27073 [user_main] INFO  stdout - sceSsSetEffectParam() error
31383 [GUI] ERROR ge - Waiting too long on stall address 0x08DE2900, aborting the list id=0x2 PSP_GE_LIST_STALL_REACHED
31394 [GUI] ERROR ge - Waiting too long on stall address 0x08DE2900, aborting the list id=0x2 PSP_GE_LIST_STALL_REACHED
31405 [GUI] ERROR ge - Waiting too long on stall address 0x08DE2900, aborting the list id=0x2 PSP_GE_LIST_STALL_REACHED
31416 [GUI] ERROR ge - Waiting too long on stall address 0x08DE2900, aborting the list id=0x2 PSP_GE_LIST_STALL_REACHED
31427 [GUI] ERROR ge - Waiting too long on stall address 0x08DE2900, aborting the list id=0x2 PSP_GE_LIST_STALL_REACHED
31427 [GUI] ERROR ge - Aborting current list processing due to too many errors
Code:
------------------------------------------------------------
Thread ID - 0x00001008
Th Name   - user_main
zr:0x00000000 at:0x000CC000 v0:0x0000001C v1:0x0000001C
a0:0x09FFB994 a1:0x0000001C a2:0x0000001C a3:0x0000001C
t0:0x09CD452C t1:0x00000000 t2:0x09CD4510 t3:0x80808080
t4:0xFEFEFEFF t5:0x80440000 t6:0x091D0000 t7:0x00044000
s0:0x09FFBA54 s1:0x09FFB6D0 s2:0x00000001 s3:0x09FFBB00
s4:0x09FFBAE0 s5:0x00000020 s6:0x00000000 s7:0x00000000
t8:0xD2000001 t9:0x00000000 k0:0x09FFBB00 k1:0x00000000
gp:0x08B1C3B0 sp:0x09FFB690 fp:0x00000000 ra:0x088ECF44
0x088EC410: 0x27BDFC10 - addiu      $sp, $sp, -1008
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x1002 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x09FFFE00 - 0x0A000000 Stack Size: 0x00000200
Thread Run Clocks: 1761 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x1004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x09FFFC00 - 0x09FFFE00 Stack Size: 0x00000200
Thread Run Clocks: 1611 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x1008 Module ID: 0x1000
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x088EC410 Stack: 0x09FBBC00 - 0x09FFBC00 Stack Size: 0x00040000
Thread Run Clocks: 60486699 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'exit thread' ID: 0x100A Module ID: 0x1000
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08816918 Stack: 0x09FFEC00 - 0x09FFFC00 Stack Size: 0x00001000
Thread Run Clocks: 97 Exit Code: 0x800201A4
Thread Wait Type: None (delay) Us: 1000000 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'load thread' ID: 0x100D Module ID: 0x1000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80000000 Current Priority: 0x21 Initial Priority: 0x21
Thread Entry: 0x08816954 Stack: 0x09FFDC00 - 0x09FFEC00 Stack Size: 0x00001000
Thread Run Clocks: 4614 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  015768C0 22505664 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX      X]
Fragmented memory: 00289740 2660160 bytes
[                                                        XXXXXXXX]
------------------------------------------------------------

Oops, missed section, this one must be in Intro section. Confused


Attached Files Thumbnail(s)
           

.zip   ULUS10076_r1507_dynarec_info.zip (Size: 3.31 KB / Downloads: 177)
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#2
moved to intro section Big Grin . But where are the intro screenshots?Tongue
Reply
#3
shadow, h-m-m...In old thread on JPCSP forum. Big Grin Anyway, i already attached it here.
Reply
#4
How long do you think it will take for this game to be playable in the emulator?
Reply
#5
(06-28-2010, 11:31 PM)akimikage Wrote: How long do you think it will take for this game to be playable in the emulator?

come back in a year
Funny thing, I spend more time on the forum instead of on emulators Tongue

Reply
#6
It's worth the wait... I'ts my favorite TRPG of all time ^^
Reply
#7
This game is playable now. audio and everything works.
minor problem the movie audio ends before the video.

           
Reply
#8
Moved to Playable .
[Image: 1913820.png]
Reply
#9
r1890
the game freezes while trying to play the intro movie. it happens whether the media engine's enabled or not.

ignore invalid memory addresses and unmapped imports are irrelevant as well, no matter if they're on or off the game will still freeze.

disabling the dynamic recompiler will cause a flood of invalid memory address warnings, and the game freezes much sooner, but it also stops an annoying flickering bug.


Attached Files
.7z   logprofiler.7z (Size: 27.81 KB / Downloads: 169)
Reply
#10
r1890
The game still works for me. just that the movies are on the slow side and don't sound great. gameplay appears to be full speed.
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