A friend of mine lend me this game so I can make a test:
r1695
works with Media Engine enabled
Compatibility:
Memory: Ignore invalid memory access
First the auto-save fails, has something to do with mode 8, without saving it goes to the menu, looks all pretty good in the menu, it loads normal and then there's a long entrance of the first opponent (with videos playing on the screens, pretty impressive that this works) BUT it does not go further! After the first entrance there should be the entrance of the second opponent but it just hangs with this
The whole log is included
I forgot one thing: The game is VERY slow during the entrance, only 4-5 fps on my machine!
r1695
works with Media Engine enabled
Compatibility:
Memory: Ignore invalid memory access
First the auto-save fails, has something to do with mode 8, without saving it goes to the menu, looks all pretty good in the menu, it loads normal and then there's a long entrance of the first opponent (with videos playing on the screens, pretty impressive that this works) BUT it does not go further! After the first entrance there should be the entrance of the second opponent but it just hangs with this
Code:
1257907 [svr10_main] WARN hle - PARTIAL: sceMpegDelete(mpeg=0x935bba0)
1257907 [svr10_main] WARN hle - PARTIAL: sceMpegFinish
1257907 [svr10_main] INFO compiler - Replacing CodeBlock at 0x08B03D40 by Native Code 'nop'
1257907 [svr10_main] WARN hle - sceKernelSignalSema - unknown uid 0x13f
The whole log is included
I forgot one thing: The game is VERY slow during the entrance, only 4-5 fps on my machine!
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit