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Dissidia 012: Duodecim Final Fantasy - ULES01505
if you set your log level to info it shouldn't freeze. i only had it freeze completely when i picked all or trace.

i had to kill the process after a while, and the log it created was already over 80 mb.

debug level log also often causes huge lag and sometimes freezing.
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(12-06-2011, 12:25 AM)serio Wrote: if you set your log level to info it shouldn't freeze. i only had it freeze completely when i picked all or trace.

i had to kill the process after a while, and the log it created was already over 80 mb.

debug level log also often causes huge lag and sometimes freezing.

I tried what you said, here it is:

2793 [GUI] INFO emu - Java version: 1.6.0_29 (1.6.0_29-b11)
2793 [GUI] INFO emu - Jpcsp v0.6 2344
2808 [GUI] INFO emu - UMD param.sfo :
APP_VER = 01.00
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULES01505
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
HRKGMP_VER = 19
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 6.35
REGION = 32768
TITLE = DISSIDIA duodecim FINAL FANTASY
USE_USB = 0
probably homebrew? false
3276 [GUI] INFO emu - Loading global compatibility settings:
3276 [GUI] INFO emu - Configuration / Region
3276 [GUI] INFO emu - Language [English]
3276 [GUI] INFO emu - Button preference: ["X" for "Enter"]
3276 [GUI] INFO emu - Daylight savings: [Off]
3276 [GUI] INFO emu - Time zone offset in minutes (GMT+/-): [0]
3276 [GUI] INFO emu - Time format: [24H]
3276 [GUI] INFO emu - Date format: [YYYY-MM-DD]
3276 [GUI] INFO emu - WLAN power saving mode: [Off]
3276 [GUI] INFO emu - Ad hoc channel: [Auto]
3276 [GUI] INFO emu - Nickname: []
3276 [GUI] INFO emu - Configuration / Video
3276 [GUI] INFO emu - [ ] Disable VBO (automatically disabled if not supported)
3276 [GUI] INFO emu - [ ] Only GE graphics (not recommended for homebrew)
3292 [GUI] INFO emu - [ ] Use vertex cache
3292 [GUI] INFO emu - [ ] Use shaders (experimental)
3292 [GUI] INFO emu - [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
3292 [GUI] INFO emu - [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
3292 [GUI] INFO emu - [ ] Enable VAO (only relevant when using shaders and vertex cache)
3292 [GUI] INFO emu - [X] Enable saving GE screen to Textures instead of Memory
3292 [GUI] INFO emu - [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
3292 [GUI] INFO emu - [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
3292 [GUI] INFO emu - [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
3292 [GUI] INFO emu - [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
3292 [GUI] INFO emu - Configuration / Audio
3292 [GUI] INFO emu - [ ] Disable audio threads
3292 [GUI] INFO emu - [ ] Disable audio channels (not recommended)
3292 [GUI] INFO emu - [ ] Disable audio blocking
3292 [GUI] INFO emu - Configuration / Memory
3292 [GUI] INFO emu - [X] Ignore invalid memory access (not recommended for test reports, but improves performance)
3292 [GUI] INFO emu - [ ] Ignore unmapped imports (not recommended)
3292 [GUI] INFO emu - Configuration / Media
3292 [GUI] INFO emu - [X] Use Media Engine
3292 [GUI] INFO emu - [ ] Extract media files to tmp folder
3292 [GUI] INFO emu - [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
3292 [GUI] INFO emu - [ ] Use non-native fonts from flash0 folder
3292 [GUI] INFO emu - Configuration / Compiler
3292 [GUI] INFO emu - [X] Use compiler (dynarec)
3292 [GUI] INFO emu - [ ] Output profiler info to profiler.txt (only for compiler)
3292 [GUI] INFO emu - [50] Maximum method size
3292 [GUI] INFO emu - Configuration / Crypto
3308 [GUI] INFO emu - [ ] Extract decrypted EBOOT.BIN files to the TMP folder
3308 [GUI] INFO emu - [ ] Handle SAVEDATA in crypto mode
3308 [GUI] INFO emu - [ ] Extract original PGD files to the TMP folder
3308 [GUI] INFO emu - Configuration / Display
3308 [GUI] INFO emu - Anti-aliasing: [OFF]
3308 [GUI] INFO emu - Resolution: [Native]
3308 [GUI] INFO emu - [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
3308 [GUI] INFO ge - Only GE Graphics: false
3308 [GUI] INFO hle.sceMpeg - Media Engine enabled
3386 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
3386 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
3386 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
3386 [GUI] INFO memory - Ignore invalid memory access: true
3932 [GUI] INFO compiler - Compiler MethodMaxInstructions: 50
4166 [GUI] WARN emu - .shstrtab section not found
4166 [GUI] INFO loader - Loader: Relocation required (ELF)
4212 [GUI] WARN loader - ELF is not PRX, but has no section headers!
4212 [GUI] WARN loader - Manually locating ModuleInfo at address: 0x89c6230
4212 [GUI] INFO loader - Found ModuleInfo name:'FFSTJP' version:0101 attr:00000000 gp:08b6b260
4212 [GUI] INFO loader - Found 296 unresolved imports
4212 [GUI] WARN loader - Failed to map import at 0x089C5808 [0xA85880D0] Module 'scePower'(attempt 1)
4212 [GUI] WARN loader - Failed to map import at 0x089C5D10 [0x110E318B] Module 'scesupPreAcc'(attempt 1)
4228 [GUI] WARN loader - Failed to map import at 0x089C5D18 [0x13AE25B3] Module 'scesupPreAcc'(attempt 1)
4228 [GUI] WARN loader - Failed to map import at 0x089C5D20 [0x28C5F696] Module 'scesupPreAcc'(attempt 1)
4228 [GUI] WARN loader - Failed to map import at 0x089C5D28 [0x2EC3F4D9] Module 'scesupPreAcc'(attempt 1)
4228 [GUI] WARN loader - Failed to map import at 0x089C5D30 [0x348BA3E2] Module 'scesupPreAcc'(attempt 1)
4228 [GUI] WARN loader - Failed to map import at 0x089C5D38 [0x86DEBD66] Module 'scesupPreAcc'(attempt 1)
4228 [GUI] WARN loader - Failed to map import at 0x089C5D40 [0xA0EAF444] Module 'scesupPreAcc'(attempt 1)
4228 [GUI] WARN loader - Failed to map import at 0x089C5D48 [0xB03FF882] Module 'scesupPreAcc'(attempt 1)
4228 [GUI] INFO loader - 287 NIDS mapped
4228 [GUI] INFO loader - 9 remaining unmapped NIDS
4228 [GUI] WARN emu - Using the module start function as module entry: 0x08804040 instead of 0x08804000
4244 [GUI] INFO hle.sceDisplay - Saving GE to Textures
4691 [GUI] INFO hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
4701 [GUI] INFO hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
4731 [GUI] INFO hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
4741 [GUI] INFO hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
4761 [GUI] INFO hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
4771 [GUI] INFO hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
4781 [GUI] INFO hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
4801 [GUI] INFO hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
4821 [GUI] INFO hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
4831 [GUI] INFO hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
4851 [GUI] INFO hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
4871 [GUI] INFO hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
4891 [GUI] INFO hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
4901 [GUI] INFO hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
4921 [GUI] INFO hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
4951 [GUI] INFO hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
4951 [GUI] INFO emu - Using unpacked UMD EBOOT.BIN image
4961 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
5031 [GUI] INFO ge - Using RenderingEngineLwjgl31
5031 [GUI] INFO ge - OpenGL version: 4.2.0
5031 [GUI] INFO ge - Shading Language version: 4.20 NVIDIA via Cg compiler
5031 [GUI] INFO ge - GL_CONTEXT_FLAGS; 0x0
5031 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0
5051 [GUI] INFO ge - Using VBO
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i know it is a little late to post now....

Which is the best jpcsx r for this game?
please if you can answer me tell me also the settings.

i have an AMD graphic card (6970HD)
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New rev > best version 99% of all cases unless something got broken with the latest rev.
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sorry for my english, one question i finish dissidia I can transfer savedata to duodecim in jpcsp??? the savedata of dissidia to duodecim?? i dont know how... Sad
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(01-09-2012, 06:51 AM)elphoenix Wrote: sorry for my english, one question i finish dissidia I can transfer savedata to duodecim in jpcsp??? the savedata of dissidia to duodecim?? i dont know how... Sad

You need to have the savedata in the folder and when you do a new game it should ask you o transfer it
Am I the only one with this cool sig?
[Image: ji6WX.png]
[Image: 2404362.png]
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revision 2440 is awesome for playing duodecim, trust me.. it's nearly like playing a original psp now with along 2 game boosters. , keep up the good work..
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(01-09-2012, 08:59 AM)virgil94 Wrote:
(01-09-2012, 06:51 AM)elphoenix Wrote: sorry for my english, one question i finish dissidia I can transfer savedata to duodecim in jpcsp??? the savedata of dissidia to duodecim?? i dont know how... Sad

You need to have the savedata in the folder and when you do a new game it should ask you o transfer it

Yes, I have the folder there but when I press in transfer savedata don´t show anything... is in white...! see the attachment


Attached Files Thumbnail(s)
               
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post a log on info level of trying to do it. people won't magically guess what's wrong from few screenshots.
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my problem not is about the options for performance the emulator, its about the transfer of date from dissidia 1 to duodecim.!
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