Ok, here's the compiler TRACE log moments before the crash.
Apparently, the compiler was set to TRACE, but having runtime and compiler both set to TRACE in this game is causing the compiler messages to disappear.
It may be due to a memory run out issue which is causing the stack overflow error, since this doesn't happen in other games.
On character creation i've got this error, The screen turns White.
PHP Code:
14562 [GUI] ERROR ge - Waiting too long on an END command, aborting the list PspGeList[id=0x1b, status=PSP_GE_LIST_END_REACHED, pc=0x086AE194, stall=0x00000000, cbid=0x1C, ended=false, finished=false, paused=true, restarted=false, reset=false] 14562 [GUI] ERROR ge - Aborting current list processing due to too many errors
fully playable just a few miner bugs the enimies seems invisible sometimes also the player to but the game is playable i put this in tha Batch file
-Xss4095m -Xss768m -Xmx2048m -XX:+UseTLAB -XXermSize=256m -XX:MaxPermSize=256m -XX:NewSize=128m -XX:MaxNewSize=128m -XX:+UseParallelGC -XX:InitialSurvivorRatio=10 -XX:MinSurvivorRatio=10 -XX:TargetSurvivorRatio=90 -XX:+UseAdaptiveSizePolicy -XX:MaxTenuringThreshold=128 -XX:GCTimeRatio=19 -Djava.library.path=lib/windows-amd64 -jar bin/jpcsp.jar %*
goto END
06-01-2012, 02:25 AM (This post was last modified: 06-01-2012, 02:44 AM by Khloo.)
(05-27-2012, 02:56 AM)dee200 Wrote: fully playable just a few miner bugs the enimies seems invisible sometimes also the player to but the game is playable i put this in tha Batch file
-Xss4095m -Xss768m -Xmx2048m -XX:+UseTLAB -XXermSize=256m -XX:MaxPermSize=256m -XX:NewSize=128m -XX:MaxNewSize=128m -XX:+UseParallelGC -XX:InitialSurvivorRatio=10 -XX:MinSurvivorRatio=10 -XX:TargetSurvivorRatio=90 -XX:+UseAdaptiveSizePolicy -XX:MaxTenuringThreshold=128 -XX:GCTimeRatio=19 -Djava.library.path=lib/windows-amd64 -jar bin/jpcsp.jar %*
goto END
Alright due to my lack of patience and a some simple deduction I figured out where to put this and it seems to work well so far and let me create a character. Thanks a lot for this, much appreciated. On a side note I appear to have the top half of my screen get flashing blue pixels. Is there a way to fix that?
07-21-2012, 09:22 AM (This post was last modified: 07-21-2012, 09:59 AM by avidgamer1234.)
yo tested it on 2627 and it works fine up until I get to the end of the first story mission. Also I recommend this for your video settings much better fps average if you radeon radeon/ati
-only GE graphics
-use vertex cache
-use shaders
-use geometry shader
-enable saving GE screen to Texture
-enable dynamic shader