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Dai-2-Ji Super Robot Taisen Z Hakai-hen - ULJS00379
(04-07-2012, 07:36 AM)Vegerunks Wrote:
(04-07-2012, 06:51 AM)phamduytan Wrote:
(04-07-2012, 06:09 AM)13lade619 Wrote: Turn off both Stencil and Color Masks.
Turn on Use Only GE, Shaders, Vertex Cache and VAO.

thank you,but it still doesnt work,i found out that when i used older version like 2158,the problem's dissapear.By the way,how to fix the little pause whenever the voice come out,thanks alots!!

You can't yet unless you find a way to decode all the files on your PSP and transfer them into this game's TMP folder for JPCSP. The pause is JPCSP attempting to decode audio that it can not decode
I see,thank you!
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Strange, it often crashes with this error (Hakai-hen never crashes here BTW)
Code:
Running Jpcsp 32bit...
java.lang.ArrayIndexOutOfBoundsException: 171836656
        at _S1_3_89C64D8.s89c6500(_S1_3_89C64D8.java:52)
        at _S1_3_89C64D8.s(_S1_3_89C64D8.java:40)
        at _S1_3_89B7BBC.s89b7c38(_S1_3_89B7BBC.java:128)
        at _S1_3_89B7BBC.s(_S1_3_89B7BBC.java:124)
        at _S1_3_89B7BBC.exec(_S1_3_89B7BBC.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
37)
        at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:175)
        at _S1_3_88179C0.s(_S1_3_88179C0.java:48)
        at _S1_3_89B6DA0.s(_S1_3_89B6DA0.java:44)
        at _S1_3_89BAF24.s89bafcc(_S1_3_89BAF24.java:172)
        at _S1_3_89BAF24.s(_S1_3_89BAF24.java:168)
        at _S1_3_89C4108.s(_S1_3_89C4108.java:92)
        at _S1_3_89BF5BC.s(_S1_3_89BF5BC.java:48)
        at _S1_3_882D0C4.s882d0c4(_S1_3_882D0C4.java:1308)
        at _S1_3_882D0C4.s(_S1_3_882D0C4.java:1296)
        at _S1_3_882D0C4.exec(_S1_3_882D0C4.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
37)
        at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:175)
        at _S1_3_882C8A0.s(_S1_3_882C8A0.java:1120)
        at _S1_3_8804120.s(_S1_3_8804120.java:240)
        at _S1_3_8804120.exec(_S1_3_8804120.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:
693)
        at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51)
It only occurs during enemy attack animation BTW.

I'm using svn2450, all graphics option disabled except use vertex cache & shader. Am using mono_atrac as well.
Reply
hai
my emu 2519 good but freeze in battle Dodgy
how fix it ?
what best emu for supe rrobot taisen z 2.2 ? Big Grin
i want best sitting for jpcsp I want pictures or video
pleze Blush

Reply
Revision 2308, settings in the video description.

Only GE Graphics
Enable Vertex Cache
Use Shaders
Use Geometry Shaders
Enable VAO
Enable dynamic Shader generation

http://www.youtube.com/watch?feature=pla...afvTzIf4zk
Windows 7 Home Premium 32bit SP1 : Intel Core i3-350M 2.27GHz : 4GB RAM : ATI Mobility Radeon 5145 (Overclocked to 780MHz/800MHz)
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Can this computer use emulator psp play srw z ? :-?

[Image: Untitled-99.png]

[Image: Untitled1-10.png]

I used emu 2289 which setting same as page 1 but freeze in battle Sad
I deleted tmp\ULJS00460\PGD but doesn't work
how fix ?
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i found this in youtube and tried the version... http://www.youtube.com/watch?v=_PwvsspdFqA
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Guys, the problem with freezing is normal, after you delete the tmp folder, run the game again, and this time when it freezes, leave it alone. when it freezes, it's actually decoding the media files for you, so just let it freeze, DO NOT interrupt because doing so will cause your game to be glitchy and you will need to delete the tmp folder all over again. It will freeze a few more times but after the first freeze, after that it should play your battle animations flawlessly (remember to turn on the plugin for mono AT to get the voices running).
Reply
I'm playing the game fine, but does anyone know how to get rid of the little stutter that happens when SoundForge plays a voice? I know it has to do with the program having to open that voice file and play it, but in the video hisokajin posted that guy doesn't seem to have any stutter when a voice plays, any clue how he might have done it?
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(04-10-2012, 06:42 AM)xytrix Wrote: Guys, the problem with freezing is normal, after you delete the tmp folder, run the game again, and this time when it freezes, leave it alone. when it freezes, it's actually decoding the media files for you, so just let it freeze, DO NOT interrupt because doing so will cause your game to be glitchy and you will need to delete the tmp folder all over again. It will freeze a few more times but after the first freeze, after that it should play your battle animations flawlessly (remember to turn on the plugin for mono AT to get the voices running).
In my case it's different because it crashes with an error (with or without mono_atrac)
http://www.emunewz.net/forum/showthread....0#pid64480
Strange since I has no problem playing Hakai-hen.
Reply
(04-10-2012, 09:28 AM)Kangster Wrote: I'm playing the game fine, but does anyone know how to get rid of the little stutter that happens when SoundForge plays a voice? I know it has to do with the program having to open that voice file and play it, but in the video hisokajin posted that guy doesn't seem to have any stutter when a voice plays, any clue how he might have done it?
use this guide buddy
(04-05-2012, 07:51 AM)Aloud Wrote: I upload the ExternalDecoder.zip.
Extract the ExternalDecoder.class.
Open Jpcsp.jar with 7zip or winzip or winrar.
Replace the same one under jpcsp/media/ folder.
I used 2511.
download the attachment and use this guide. it works flawlessly, the pause before the voice is played is removed.


Attached Files
.zip   ExternalDecoder.zip (Size: 5.13 KB / Downloads: 202)
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