04-07-2012, 11:00 AM
well, the opinions on that one are mixed. pro's much easier to install and use and has less chance to brick your psp as far as i know.
Kingdom Hearts: Birth by Sleep - US - ULUS10505
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04-07-2012, 11:00 AM
well, the opinions on that one are mixed. pro's much easier to install and use and has less chance to brick your psp as far as i know.
04-07-2012, 06:50 PM
04-11-2012, 08:18 AM
(This post was last modified: 04-11-2012, 08:21 AM by ajmrowland.)
Hi everybody! I'm new here, and kinda new to emulating. I managed to do it with the ds, and am trying the PSP right now. Anyway, awkward introductions aren't my thing, so I'll get right to business.
I of course have a couple problems. Way less than when I started a few hours ago. So I play the game through most of the tutorial, but before I go through. let me mention I have Java 7. My Specs are: PC is an ASUS Desktop CM5675 Series Intel Core i5 CPU 650 @ 3.20 GHz 6Gig Ram Windows 7 64-bit OS And an ATI Radeon HD 4600 Series GPU. I know from what others said that AMD/ATI has problems with JPCSP, but it's at least a decent 2009 model. My settings on JPCSP 2525: General: Unpack PBP when loading, Save Window Positions on Exit Video:Only GE graphics, use vertex cache, use shaders, use a Geometry Shader, Enable VAO, Enable saving GE screen to Textures, Enable decoding of indexed textures in shader, Enable Dynamic Shader, Shader Implementation for stencil test and color mask, disable optimized VertexInfo reading Memory: Ignore invalid memory access Media:Use ME, Extract media files to tmp folder, Decode audio files with SonicStage(got that software, and now have sound aside from that one scene) Compiler: Use compiler(dynarec(?)), 3000 Max Method Native Resolution without anti-aliasing. my experience of running the game in detail. Menu is perfect. Opening FMV plays fine, but audio cuts out frequently. Not quite choppy. Sort of fades back in quickly. That might be "choppy". In the scene of young Xehanort standing on the beach, there's no sound whatsoever. Other scenes are a bit choppy, some are smoothe and fast, and others slow but smoothe. all the geometry forms properly, but at least one texture glitch, and shadows are deformet. Gameplay is fine until the tutorial battle where it's choppy. I've made some major improvements over the last 6 hours, but I wanna be able to play perfectly even with hypercam. Add to that this code: @echo off set PATH=%PATH%;lib\;lib\windows-amd64\ if NOT EXIST "%SystemRoot%\SysWOW64" goto JAVA32 if "%ProgramFiles%" == "%ProgramFiles(x86)%" goto JAVA32SHELL set key=HKEY_LOCAL_MACHINE\SOFTWARE\JavaSoft\Java Runtime Environment set JAVA_VERSION= set JAVA_HOME= for /f "tokens=3* skip=2" %%a in ('reg query "%key%" /v CurrentVersion') do set JAVA_VERSION=%%a for /f "tokens=2* skip=2" %%a in ('reg query "%key%\%JAVA_VERSION%" /v JavaHome') do set JAVA_HOME=%%b if not exist "%JAVA_HOME%\bin\java.exe" goto JAVAMISSING echo Running Jpcsp 64bit... "%JAVA_HOME%\bin\java" -Xmx1024m -XX:MaxPermSize=256m -XX:ReservedCodeCacheSize=256m -Djava.library.path=lib/windows-amd64 -jar bin/jpcsp.jar %* goto END :JAVA32 echo Unable to run a 64bit build on a 32bit platform. Install a 64bit version of Windows first. pause goto END :JAVA32SHELL echo Unable to properly run a 64bit application from a 32bit context on a 64bit platform. pause goto END :JAVAMISSING echo The required version of Java has not been installed. echo Go to http://java.sun.com to install the 64bit Java JRE. pause :END It doesnt seem to recognize Java-at least that's what I get from reading that. Even though I just installed and re-installed JRE 7. also, for some reason, if I change the resolution to anything other than native, it goes fullscreen next time I open the program up, even though I left the fullscreen option unchecked. This is problematic in that it leaves me with no way of running the UMD, but I want to try HD resolutions in the future. Oh, and it's Final Mix I'm trying to get to work. I didnt mention it before cuz I'm not sure how much effect it would have here.
04-15-2012, 03:11 PM
no new posts huh!..... it seems everybody is happy with the improvements... me too but a little more polishing won't harm i mean those nasty black triangles (((i know there is an option for them VOA or something yet the game freeze after a short while))) but anyways iam sooooo happy about the work done by the team of JPSCP and I hop they keep it up
04-16-2012, 12:50 AM
Well, I'm not really happy with the framerate. I've temporarily moved on to dealing with PCsx2, recording, and other challenges. I'll check back soon.
04-16-2012, 12:55 AM
(03-28-2012, 12:56 PM)lolwut Wrote: Hi. I can't save the game. It gives error "0x80110388". I am using jpcsp r2498 x64. Is there any permanent solution for this problem because i have been trying many different solution and i still cannot load or save any files (including ones that i have downloaded)
04-16-2012, 07:41 AM
(04-16-2012, 12:55 AM)darklucas07 Wrote: Hi. I can't save the game. It gives error "0x80110388". I am using jpcsp r2498 x64.This error code is returned when you press "Cancel" in the save dialog popup or when you do not select one save entry before pressing "OK".
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
04-16-2012, 11:45 AM
(04-16-2012, 07:41 AM)gid15 Wrote:(04-16-2012, 12:55 AM)darklucas07 Wrote: Hi. I can't save the game. It gives error "0x80110388". I am using jpcsp r2498 x64.This error code is returned when you press "Cancel" in the save dialog popup or when you do not select one save entry before pressing "OK". That means he didn't play on an a psp because he would have known that you have to select the savegame and press ok
04-19-2012, 02:51 AM
(04-16-2012, 07:41 AM)gid15 Wrote:I've never felt so stupid in my life(04-16-2012, 12:55 AM)darklucas07 Wrote: Hi. I can't save the game. It gives error "0x80110388". I am using jpcsp r2498 x64.This error code is returned when you press "Cancel" in the save dialog popup or when you do not select one save entry before pressing "OK".
04-19-2012, 03:53 PM
Hey is there a way to play this decrypted version on the psp itself? I've been trying to get mods to work on the bbs USA (NOT FM) and I think this is it.
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