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It might be giving you a message about what's wrong, but it'll flash too quickly for you to read it. However it should be in the latest log file in your jpcsp folder. This is just pure guessing, but when it happened to me, that was because I hadn't updated Java on my computer.
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04-13-2012, 06:34 PM
(This post was last modified: 04-13-2012, 06:35 PM by 13lade619.)
Hey guys, I saw you had a fix for the audio pause in later revisions.
Can anyone upload a fixed ExternalDecoder.class for 2308? I'm not familiar with JPCSP's source code so I don't really know what to tweak by myself.
Thanks.
I'm planning to do some videos and the voices are a bit awkward with the pause before them.
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(04-13-2012, 06:34 PM)13lade619 Wrote: Hey guys, I saw you had a fix for the audio pause in later revisions.
Can anyone upload a fixed ExternalDecoder.class for 2308? I'm not familiar with JPCSP's source code so I don't really know what to tweak by myself.
Thanks.
I'm planning to do some videos and the voices are a bit awkward with the pause before them.
The decoder works for every version as far as i know, but anyways you open up JPCSP's .jar file from the Bin? folder using Winrar or 7zip then you finder the externaldecoder in JPCSP.jar extract that file so you have a copy of the original then move the other one into where that one was.
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Hey, I figured out how to recompile the source codes.
Can you tell me what part of it I should tweak? (I'm a programmer too, but I'm not familiar with coding emulation)
Thanks.
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04-14-2012, 05:52 PM
(This post was last modified: 04-14-2012, 06:20 PM by VoltesV.)
I'm having the same problem as someone pointed out last page. The moment I try to move my unit in stage 1, the emulator crashes. This is with entirely vanilla settings. Has anyone encountered or solved this? 64-bit build, tried r2437 and r2515 alike.
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Solved. A simple EXCEPTION_ACCESS_VIOLATION, solved by making the program default to my Nvidia card rather than Intel mobile graphics.
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04-15-2012, 04:03 PM
(This post was last modified: 04-15-2012, 04:03 PM by ForteSlurXX.)
@Vegerunks
The issue with the Soundforge, and voices playing going late at times, goes kind of worse. It still has the issue of not playing voices sometimes, or are late. And even makes Sound Forge unsuspectingly stop.
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anyone knows how to let fraps capture the whole battle animation without pausing? because everytime the battle scene starts while recording, it pauses when a voice play and after the voice play it records again,
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Don't use Fraps.
use hypercam to record the region on the screen
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04-16-2012, 05:37 AM
(This post was last modified: 04-16-2012, 07:42 AM by xytrix.)
i'll try that, thanks buddy.
edit:
hypercam drops the framerate, fraps let's me record at 60 fps but then it gets glitchy when recording