03-17-2012, 12:55 AM
okay i changed the xss value to 10000 with and the xmx value to 2024 and when i entered the level an error popped up
Phantasy Star Portable 2 - NPJH50332
|
03-17-2012, 12:55 AM
okay i changed the xss value to 10000 with and the xmx value to 2024 and when i entered the level an error popped up
03-17-2012, 08:36 AM
try to delete the pgd files again its possible they got corrupted or didn't fully convert last time it crashed, if that doesn't work then I'm not sure what the problem is.
okay got past the first room in a mission and then the error popped up. so we are getting somewhere thanks hyakki for the help? im just curious could it have anything to do with the settings because when i launch the game i see like blue lines appearing o the screen
03-19-2012, 10:35 PM
hyakki would playing with the settings work?
POWERRRRRRRRRRRRRRRR is shouted.
It will work about 15 minutes *This is an emergency measure for debugging. set to xss is bigger. Exsample(edit to .bat) : -xss2048m -xmx3650m start-windows-amd64_bat.txt (Size: 1.27 KB / Downloads: 159) CAUTION: This arrangement makes debugging by Eclips impossible. such a huge stack is not supported. debugger will cause malfunction. r2529 run test (WARN log + movie 1080p) log_setting5-WARN.html (Size: 19.27 KB / Downloads: 170) http://www.youtube.com/watch?v=Dv5fW5UYA9Q GE Screen test (jpeg + movie 1080p) *GE screen does not work. *This version is r2458+patch(VideoEngine and REshader) *thing for debugging by Radeon ttp://www.youtube.com/watch?v=smonqnGAOS8 java param (setting + log) option start-windows-amd64_bat.txt (Size: 1.27 KB / Downloads: 159) Garbage Collection log GarbageCollection_log2.7z (Size: 7.36 KB / Downloads: 149) hs_err log *Memory: 4k page, physical 18865332k(510132k free), swap 18863428k(4796k free) *I think that adjustment is not enough. hs_err_pid8976_log.txt (Size: 30.65 KB / Downloads: 124) It cannot exceed 25 minutes, Probably it is a limit of a stack. *test which loops free missions and plays *xss(stack) 2048(MB) / 25(minute) = 81.92MB/1(minute) *Xss82MB = limit to 1 minute(ave). *Xss2048MB = limit to 25 minute(ave). *limit over -> "ERROR ge - Aborting current list processing due to too many errors(jpcsp debug window)" or "StackOverflow(Console window)" Please save and load briskly and reboot Jpcsp. For stack which is invisible spec:Core i7,HD7970,MEM18GB,Win7x64,JDK6/7,eclips,etc
04-18-2012, 12:34 AM
nice with a couple more updates it might be a playable game
04-29-2012, 10:56 PM
any progress with the newer jpcsp build?
05-06-2012, 06:58 PM
When making Xss big,
JRE7(JDK7) would be preferred. Jpcsp official Version Settings 1.JRE7 and Jpcsp install (r2529 or more) *http://jdk7.java.net/ 2.edit a bat file *exsample for 8GB memory systems *character creation is -Xss2048m or -Xss4095m -Xss768m -Xms1024m -Xmx2048m -XX:+UseTLAB -XXermSize=256m -XX:MaxPermSize=256m -XX:NewSize=128m -XX:MaxNewSize=128m -XX:+UseParallelGC -XX:InitialSurvivorRatio=10 -XX:MinSurvivorRatio=10 -XX:TargetSurvivorRatio=90 -XX:+UseAdaptiveSizePolicy -XX:MaxTenuringThreshold=128 -XX:GCTimeRatio=19 3.Jpcsp Run and Setting Video Setting [+] Use Shaders [+] Disable UBO [+] Enable saving GE screen to Textures *Fast and Low compatibility [+] Disable optimized VertexInfo Reading Memory Setting [+] ignore invalid memory access Media Setting [+] Use Media Engine [+] Decode audio files with SonicStage 4.PSPo2i boot
05-07-2012, 12:31 PM
(05-06-2012, 06:58 PM)shion_chk Wrote: When making Xss big, does this mean its playable now? |
« Next Oldest | Next Newest »
|